Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8998499144106638764 86 code13 the Magician (level 4, -8/33 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:17 (1490 turns). code13 the Magician (Djinni Conjurer) Turns: 1490, Time: 00:03:18 Health: -8/33 AC: 3 Str: 9 XL: 4 Next: 78% Gold: 162 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) e - +1 dagger of Reinforcement {flame, *Corrode rElec Str+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) d - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... f - ring of willpower Stlth + (no ring) HPRegen 0.25/turn %: corrode self (3%), infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons e - the +1 dagger of Reinforcement (weapon) {flame, *Corrode rElec Str+3} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. Missiles a - 6 poisoned darts c - 6 curare-tipped darts Armour b - a +0 leather armour (worn) d - a scarf of resistance (worn) g - a +0 helmet Jewellery f - a ring of willpower (worn) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of blinking {unknown} h - a scroll of poison {unknown} k - a scroll of noise {unknown} l - 2 scrolls of enchant armour {unknown} m - 2 scrolls of fear {unknown} n - a scroll of revelation {unknown} Potions f - 2 potions of curing {unknown} j - 2 potions of heal wounds {unknown} o - a potion of ambrosia {unknown} p - a potion of mutation {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Shock Conj/Air 88% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d8 28% 4 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 morningstar (wandering, hasn't noticed you, 74% to hit) The zap hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target Okay, then. The orc priest hits your fulminant prism with a +0 morningstar! Your fulminant prism detonates feebly. Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. Casting: Fulminant Prism (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #........# #.#. #........# ##.## #.......(# #...# # #........###.... #. #.....>.).#..... #.###...$......).... #............###.... # ###.....#######.<..# #.. ####@##....###....### #..<.##....##o.......###### #.†.*###................ #.o####..##.$....#####.. #... ##.###......# ###.♣ .... ..........#####...~ .##.. .##...........#.#~~ ## ##.###...###....)♣ ##...>..### ###.#.. You could see an orc priest (ally target) and a friendly fulminant prism. Vanquished Creatures 2 adders A ribbon worm (D:2) 2 dart slugs (D:1) 13 orcs 4 endoplasms 5 hobgoblins 3 quokkas 4 ball pythons 6 bats 4 frilled lizards (D:1) 4 goblins 4 kobolds 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 631 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 631 | D:2 | Learned a level 1 spell: Shock 652 | D:2 | Reached skill level 1 in Fighting 871 | D:2 | Identified the +1 dagger of Reinforcement {flame, *Corrode | rElec Str+3} 873 | D:2 | Found a basalt altar of Yredelemnul. 1003 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1191 | D:3 | Found a basalt altar of Yredelemnul. 1490 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_rooms D:2: layout_rooms, basic_altar, amethyst_killhole D:3: layout_rooms, mainiacjoe_overflow_catwalk, minivault_19, serial_bayou_pond_d, kennysheep_generic_room_15 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | || 32 Searing Ray | 18 | 14 || 32 Shock | 21 | 23 || 44 Fulminant Prism | | 2 || 2 Armour: Leather armour | | 4 || 4 Dodge: Dodged | 1 | 4 || 5