Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16815778504667210231 29 code13 the Magician (level 3, -6/27 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (984 turns). code13 the Magician (Djinni Conjurer) Turns: 984, Time: 00:01:34 Health: -6/27 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 38 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape Scrolls c - a scroll of revelation {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of noise {unknown} m - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} f - a potion of invisibility {unknown} j - a potion of brilliance {unknown} l - a potion of might {unknown} n - a potion of magic {unknown} o - a potion of berserk rage {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Shock Conj/Air 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You stop channelling your searing ray. The ribbon worm closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Your magical contamination has completely faded away. You barely miss the endoplasm. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.#.....#..# #..# #.......####...# .## ###.#####....# ..# #.......#### ⌠. #.#####....### .. #.# ####...##.# #.# ###..#.# #.# ##.#J#.# #.# #.@...# #+# ##...## #.).# #...# ##.## .# )# .# You could see an endoplasm. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:2) A jackal (D:2) 4 ball pythons 3 bats 5 frilled lizards (D:1) 6 goblins (D:1) 5 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 631 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 631 | D:1 | Learned a level 1 spell: Shock 848 | D:2 | Reached skill level 1 in Fighting 984 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_ring, minmay_small_reverse_x D:2: minmay_general_purpose_star, layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 29 Searing Ray || 21 Shock || 5 Armour: Robe || 7 Dodge: Dodged || 7