Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16755978252418872493 13 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (687 turns). code13 the Magician (Djinni Conjurer) Turns: 687, Time: 00:01:15 Health: 0/22 AC: 4 Str: 6 XL: 2 Next: 50% Gold: 91 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) d - +0 helmet {Light} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour c - a +0 leather armour (worn) d - a +0 helmet of light (worn) Magical Staves b - a staff of air (weapon) Scrolls c - a scroll of torment {unknown} d - a scroll of identify {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 d - Fulminant Prism Conj/Alch 8% 3d7 45% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, haloed, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, haloed, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. x2 The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, haloed, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The kobold closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, haloed, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #....$.....# .......... ##........## #..........# #..........# #<...S.....# #..........# #...K@S....# ##........## ##......## ######## You could see 2 adders and a kobold. Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 92 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 315 | D:1 | Found a faded altar of an unknown god. 687 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_basic, nicolae_ecumenical_snake_handling, minmay_misc_feat_tower D:2: layout_rooms, nrook_mini_vaults, minmay_pentomino_t4 Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 5 Armour: Leather armour || 9 Dodge: Dodged || 8