Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 2397331636982598044 225 code13 the Magician (level 6, -1/40 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by a brain worm (2 damage) ... in a sewer. The game lasted 00:06:53 (2903 turns). code13 the Magician (Djinni Conjurer) Turns: 2903, Time: 00:06:55 Health: -1/40 AC: 3 Str: 12 XL: 6 Next: 21% Gold: 169 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) d - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... c - ring of willpower Stlth ++ b - +6 ring of strength HPRegen 0.26/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 169 gold pieces. Inventory: Armour e - a +0 leather armour (worn) Magical Staves d - a staff of air (weapon) Jewellery a - an amulet of faith b - a +6 ring of strength (worn) c - a ring of willpower (worn) Scrolls c - a scroll of fear {unknown} s - a scroll of summoning g - a scroll of fog p - a scroll of poison Potions d - a potion of ambrosia {unknown} f - a potion of berserk rage {unknown} j - 2 potions of curing {unknown} k - a potion of moonshine {unknown} l - 2 potions of enlightenment {unknown} n - a potion of haste {unknown} Baubles g - 3 flux baubles Skills: + Level 3.7 Dodging + Level 2.9 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 11% 3d8 22% 4 e - Jinxbite Hex 46% 2d2 3% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The brain worm misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (moderately wounded, 92% to hit) The searing ray hits the brain worm! The brain worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The brain worm closely misses you. You stop channelling your searing ray. The brain worm's bulging head throbs. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (heavily wounded, 100% to hit) The magic dart hits the brain worm. The brain worm is severely wounded. * * * LOW HITPOINT WARNING * * * The brain worm misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (severely wounded, 100% to hit) The magic dart hits the brain worm. The brain worm is severely wounded. * * * LOW HITPOINT WARNING * * * The brain worm bites you. You die... #≈≈≈############ #~~~~~.~~~~..~~. #~≈≈≈≈≈≈~~≈≈≈≈≈≈ #~≈~~~~~~~~~~~~~ #~≈~####~~####~≈ #~≈~# #.~# #~≈~# #~.# #~≈.# #..# #~≈~# #.@# #.≈~# +.w'.# #~≈~# +..'.# #~≈~# #..#.# #~≈~# #..### #†≈~# #..# #~≈~# #..# #~≈~# #..# #.≈~# You could see a brain worm. Vanquished Creatures A scorpion (D:4) An orc priest (D:2) 3 adders A river rat (Sewer) A dart slug (D:2) 3 ribbon worms 2 orcs (D:2) 4 endoplasms 4 hobgoblins 9 jackals 9 quokkas 12 ball pythons 16 bats 6 frilled lizards 10 goblins 8 kobolds 8 rats 98 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:4) A hobgoblin (D:4) A ball python (D:4) 3 creatures vanquished. Vanquished Creatures (others) A gargoyle (D:1) 2 trolls (D:1) A formicid (D:1) A naga (D:1) A dwarf (D:1) 2 oni (D:1) A mummy (D:1) A gnoll (D:1) 2 kobolds (D:1) 12 creatures vanquished. Grand Total: 113 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Encountered a formicid 0 | D:1 | Encountered a dwarf 0 | D:1 | Encountered an oni 0 | D:1 | Encountered an oni 0 | D:1 | Encountered a gargoyle 0 | D:1 | Encountered a kraken 0 | D:1 | Encountered a naga 0 | D:1 | Encountered a troll 0 | D:1 | Encountered a troll 4 | D:1 | Killed a formicid 5 | D:1 | Killed an oni 6 | D:1 | Killed a troll 7 | D:1 | Killed a dwarf 8 | D:1 | Killed a naga 9 | D:1 | Killed a gargoyle 10 | D:1 | Killed an oni 10 | D:1 | Killed a troll 72 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 133 | D:1 | Found Xuac's Antique Armour Emporium. 346 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 346 | D:1 | Learned a level 1 spell: Shock 1096 | D:2 | Reached XP level 4. HP: 4/31 MP: 0/0 1807 | D:2 | Reached XP level 5. HP: 35/35 MP: 0/0 1807 | D:2 | Learned a level 2 spell: Jinxbite 1807 | D:2 | Found a faded altar of an unknown god. 2126 | D:3 | You are sucked into a shaft and drop 1 floor! 2204 | D:4 | Encountered a black bear 2463 | D:4 | Reached XP level 6. HP: 30/40 MP: 0/0 2526 | D:4 | Found a glowing drain. 2669 | Sewer | Entered a sewer 2903 | Sewer | Slain by a brain worm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_a, layout_loops_ring, serial_shops, nicolae_square_shop D:2: layout_loops_ring, shapermc_ecumenical_altar_pompeii, minmay_misc_feat_alley D:3: layout_basic D:4: minmay_opposing_rooms, layout_gridville, mainiacjoe_sewer_entry_somewhere_in_here_1, serial_shops, nicolae_shop_rolled_up Sewer: sewer_fruit_machine Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.9 Dodging | 3 | 3.7 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Staff | | 2 || 2 Cast: Magic Dart | 23 | 2 || 25 Searing Ray | 43 | 55 || 98 Shock | 15 | 44 || 59 Iskenderun's Myst | | 2 || 2 Read: Teleportation | | 1 || 1 Summoning | | 1 || 1 Fog | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 8 | 4 || 12 Leather armour | | 26 || 26 Dodge: Dodged | 16 | 21 || 37