Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 702556233807170758 51 code13 the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1446 turns). code13 the Magician (Djinni Conjurer) Turns: 1446, Time: 00:02:52 Health: 0/32 AC: 3 Str: 12 XL: 4 Next: 5% Gold: 91 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... a - +6 ring of strength Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Jewellery a - a +6 ring of strength (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} h - a scroll of revelation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} j - 2 potions of attraction {unknown} k - a potion of enlightenment {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 4% 2 c - Foxfire Conj/Fire 80% 2x1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 30% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder closely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You stop channelling your searing ray. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The adder misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder closely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The adder bites you. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The adder barely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... .....#.........##... #).... ...............##........ ##.... ...............##........#....... $............).##........#....... #.......######..........##....... ........# ..........##....... ........# ..........##.....## ...#.†..# #Sg......##....... ...#....# ###@.....).##....... ...#....# #....#.............. ........# ##).................. ...........#........... ...........#........... ............####........ ............# #........ ............# #......#. .......#.^.####....###. You could see an adder and a goblin. Vanquished Creatures Robin (D:2) An adder (D:2) 2 dart slugs 3 endoplasms 5 hobgoblins 2 jackals (D:1) A quokka (D:2) 2 ball pythons A bat (D:1) 2 frilled lizards (D:1) 11 goblins A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 35 | D:1 | You are sucked into a shaft and drop 1 floor! 295 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 792 | D:2 | Found a faded altar of an unknown god. 796 | D:2 | Reached skill level 1 in Fighting 796 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 796 | D:2 | Learned a level 1 spell: Foxfire 847 | D:2 | Found Kilosops's Jewellery Emporium. 921 | D:2 | Encountered Robin 950 | D:2 | Killed Robin 1409 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1446 | D:2 | HP: 1/32 [goblin/+0 club[Robin] (2)] 1446 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_ring, minmay_liquid_box, minmay_misc_feat_four_crosses, minmay_tromino_v4_c D:2: layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_statue_plus, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 5 || 48 Searing Ray | 14 | 6 || 20 Foxfire | 8 | || 8 Armour: Robe | 1 | || 1 Leather armour | 7 | 8 || 15 Dodge: Dodged | 3 | 7 || 10