Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15831334212206153554 20 code13 the Magician (level 3, 18/26 HPs) Began as a Djinni Conjurer on Mar 1, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:57 (898 turns). code13 the Magician (Djinni Conjurer) Turns: 898, Time: 00:01:58 Health: 18/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 37 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of cold rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . f - amulet of chemistry Will ..... e - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) d - a +0 helmet (worn) Magical Staves b - a staff of cold (weapon) Jewellery e - a +6 ring of intelligence (worn) f - an amulet of chemistry (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fear {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of poison {unknown} j - 2 scrolls of identify {unknown} Potions f - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 d - Fulminant Prism Conj/Alch 18% 3d10 19% 4 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 A - Apportation Tloc 48% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a goblin. It is wielding a +0 club. A goblin is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You hear a shout! You encounter a goblin. It is wielding a +0 club. You hear a shout! x2 You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..# ##...#..### #.## #.......... #.# ##...#..### #.# ##.>#..# #.#######..#..# #.............# #.##########..# g #.# #).###).). #.# #.@...††.( #.# #..####..# #.######## #..# #......... .... #.###########.. #.# #... #.####### #..# ####........ ...# #..........# You could see a goblin. Vanquished Creatures 4 endoplasms 5 hobgoblins 4 bats A frilled lizard (D:1) 3 goblins 2 kobolds (D:2) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 294 | D:1 | Found a faded altar of an unknown god. 343 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 898 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 898 | D:2 | Learned a level 1 spell: Apportation 898 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring, angelslayer_ecumenical_altar_muddy D:2: layout_loops_ring, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 10 Dodge: Dodged || 1