Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5383744993418599067 21 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (632 turns). code13 the Magician (Djinni Conjurer) Turns: 632, Time: 00:01:15 Health: 22/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 22 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - 4 scrolls of fog {unknown} h - a scroll of identify {unknown} m - a scroll of enchant armour {unknown} Potions d - a potion of brilliance {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - 2 potions of attraction {unknown} l - a potion of berserk rage {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. There is an open door here. m - a scroll labelled KERILEO QOFFUT As you open the door, it creaks loudly! There is an open door here. There is a faded altar of an unknown god here. You encounter a hobgoblin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! (Press . to maintain the ray.) You stop channelling your searing ray. The hobgoblin closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You encounter a rat. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....####.....# # # #####.## #.###ß# .......###.#...# ####...†.#.#.#.## #.....##P'P#..## #....).#####._.# #.....## ##P.# + ##...## ##.#.# ##### #@..# #ß### #.r #+## You could see a rat (wandering). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 597 | D:1 | Found a faded altar of an unknown god. 632 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 632 | D:1 | Learned a level 1 spell: Apportation 632 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_loops_ring, shapermc_ecumenical_altar_ellora, serial_shops, nicolae_shop_back_alley_shop, minmay_fountain_box, st_stairs_12 Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 10 Dodge: Dodged || 2