Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 11029359841781433158 65 code13 the Magician (level 4, -16/32 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Demolished by an ogre ... wielding a +0 giant club (31 damage) ... on level 3 of the Dungeon. The game lasted 00:06:19 (1899 turns). code13 the Magician (Djinni Conjurer) Turns: 1899, Time: 00:06:20 Health: -16/32 AC: 4 Str: 6 XL: 4 Next: 34% Gold: 151 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-17 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Missiles c - a throwing net {!f} Armour a - a +0 robe b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} k - 3 scrolls of blinking {unknown} l - a scroll of summoning {unknown} Potions d - 2 potions of resistance {unknown} f - a potion of heal wounds {unknown} j - a potion of attraction {unknown} n - 3 potions of haste {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Shock Conj/Air 84% 1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 34% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The ogre shouts! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (88% to hit) The zap hits the ogre. The ogre is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) You encounter a kobold. It is wielding a +0 whip. You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The kobold shouts! The ogre hits you with a +0 giant club! You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .#§#§.....#############.##.#.# .§.§......# #.##.#.# .§.......†# #.##.#.# .....:....# #..#...# ..........# ##....## ..........# ########.## #######...# ..........# ###...######+##########..# #........@....# #..# #.).......O...# #..# #..........$..# #... ############†## # ##.. K.. ....####. ... ......... .......####. .... ## # You could see an ogre and a kobold. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 8 endoplasms 3 hobgoblins 2 jackals (D:2) 2 ball pythons 7 bats 4 frilled lizards 4 goblins 3 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Found Lymushryg's Weapon Boutique. 161 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 701 | D:2 | Reached skill level 1 in Fighting 701 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/0 701 | D:2 | Learned a level 1 spell: Shock 830 | D:2 | Found an iron altar of Okawaru. 1479 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1892 | D:3 | Encountered an ogre 1899 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, serial_shops, shop, grunt_decor_resistance D:2: layout_basic, basic_altar D:3: layout_basic, grunt_dithmenos_smoke_and_mirrors Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 24 | || 24 Searing Ray | 24 | 6 || 30 Shock | 17 | 9 || 26 Armour: Robe | 2 | || 2 Leather armour | | 2 || 2 Dodge: Dodged | 6 | || 6