Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 10099086501658677468 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:04:01 (574 turns). code13 the Magician (Djinni Conjurer) Turns: 574, Time: 00:04:02 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 5 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Poisonous Vapours Alch/Air 96% 1d4 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 19% 4 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! HP restored. You see here a rat corpse. You encounter a goblin. It is wielding a +0 dagger of flaming. The goblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of flaming (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) You stop channelling your searing ray. The goblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of flaming (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 dagger of flaming. You encounter a hobgoblin. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....###.#.# #.# #.......# #†# #.###.### #.# #.# #######.# #.# #.....).# #.# #.####### #.# #.# #.# #.# #.####@######### #..............## ########.#####.#..# #........# ###..# #.######## #ß..# #.# ##..# #.# #..# #.# ##..# #^# #ß..# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A hobgoblin (D:2) 2 quokkas (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:2) 2 kobolds (D:1) 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | Reached XP level 2. HP: 4/22 MP: 0/0 574 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 574 | D:2 | Learned a level 1 spell: Poisonous Vapours 574 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, minmay_misc_feat_columns D:2: layout_basic, basic_ecumenical_altar, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_u, minmay_cut_off Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 9 Armour: Robe || 1 Dodge: Dodged || 4