Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8939057709169754966 110 code13 the Magician (level 5, 30/38 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:01 (2218 turns). code13 the Magician (Djinni Conjurer) Turns: 2218, Time: 00:04:01 Health: 30/38 AC: 2 Str: 6 XL: 5 Next: 14% Gold: 167 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: mayhem @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mayhem (worn) Scrolls c - 2 scrolls of noise {unknown} e - 2 scrolls of vulnerability {unknown} h - a scroll of revelation {unknown} m - a scroll of teleportation {unknown} o - a scroll of amnesia {unknown} q - a scroll of enchant weapon {unknown} Potions d - a potion of moonshine {unknown} f - a potion of attraction {unknown} j - 2 potions of magic {unknown} k - 2 potions of curing {unknown} l - a potion of mutation {unknown} n - a potion of cancellation {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Kinetic Grapnel Frge 88% 1d7 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 21% 4 e - Construct Spike Laun Frge 44% 2d4 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (almost dead, 87% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... .... .###### ..... .......####..... ................ ..........)..... ##......†.#..... ........@....... #....##.#....... #.......##...... #........###.... #..........#..## #.............# #........>....# #.............# ...###.........## There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 4 adders (D:2) 4 dart slugs 4 endoplasms 7 hobgoblins 3 ball pythons 8 bats 3 frilled lizards 8 goblins 2 kobolds (D:1) 5 rats 49 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:3) 1 creature vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 189 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1084 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 1084 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1306 | D:2 | Reached skill level 1 in Fighting 1510 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 2102 | D:3 | Found Puneg's Assorted Antiques. 2218 | D:3 | Reached XP level 5. HP: 30/38 MP: 0/0 2218 | D:3 | Learned a level 2 spell: Construct Spike Launcher 2218 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_corners D:2: layout_loops_corners D:3: layout_rooms, mainiacjoe_overflow_catch_the_wave, serial_shops, nicolae_shop_rolled_up, shop, shop, chequers_ecumenical_altar_grove, kennysheep_generic_room_16 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 37 | 14 || 51 Searing Ray | 20 | 18 || 38 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 5 | 7 || 12