Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8129892742529202656 366 code13 the Magician (level 7, 30/50 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:08:46 (3996 turns). code13 the Magician (Djinni Conjurer) Turns: 3996, Time: 00:08:47 Health: 30/50 AC: 4 Str: 9 XL: 7 Next: 1% Gold: 206 EV: 11 Int: 31 God: SH: 0 Dex: 13 rFire + + . (33%) e - +6 hand axe of Crusades {flame, Str+3 Int+3 Dex+2} rCold x . . (150%) i - orb {Attunement} rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... h - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.28/turn %: no passive effects @: untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 206 gold pieces. Inventory: Hand Weapons e - the +6 hand axe of Crusades (weapon) {flame, Str+3 Int+3 Dex+2} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. g - the +3 sling of Delicate Forgiveness {freeze, Str+3 Int+2 Dex+2} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles a - 2 throwing nets {!f} f - 6 atropa-tipped darts Armour b - a +0 leather armour (worn) d - a +0 helmet (worn) i - an orb of attunement (worn) Magical Staves c - a staff of cold Jewellery h - a +6 ring of intelligence (worn) Wands p - a wand of polymorph (11) c - a wand of warping (6) Scrolls c - a scroll of fog {unknown} e - 5 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} m - a scroll of enchant weapon {unknown} q - a scroll of enchant armour {unknown} u - a scroll of vulnerability {unknown} v - 2 scrolls of acquirement {unknown} y - a scroll of teleportation {unknown} z - a scroll of blinking {unknown} B - a scroll of noise {unknown} C - a scroll of torment {unknown} Potions d - a potion of haste {unknown} f - 6 potions of might {unknown} j - 4 potions of curing {unknown} k - 3 potions of attraction {unknown} l - a potion of magic {unknown} n - a potion of invisibility {unknown} o - 2 potions of cancellation {unknown} p - a potion of mutation {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Summon Small Mammal Summ 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 18% 3d10 11% 4 e - Scorch Fire 74% 2d8 1% 2 f - Vampiric Draining Necr 37% 2d8 3% 3 g - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 11% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 83% to hit) The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll picks up the pace! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded, 83% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space warps around you. You are magically locked in place. Your attacks no longer feel as feeble. The gnoll barely misses you. The gnoll bouda barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! The gnoll is almost dead. The gnoll is knocked back by the mystic blast. The mystic blast hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda is knocked back by the mystic blast. The gnoll bouda slams into the rock wall. You kill the gnoll bouda! Your Fighting skill increases to level 3! You have reached level 7! The power to cast Vampiric Draining wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .....# ... ....# .......)# .. .... ...# ..........#.j####### .....#....#......... #...##............. .##>..... #)@...$... ........###.##...... #......#....#...... #.............#).. ##...<†.#...### .. #......##....... . #......###...###. .....#### #..## .##.# #.## You could see a gnoll (swift). Vanquished Creatures A scorpion (D:5) 2 bombardier beetles (D:3) A hound (D:4) An orc priest (D:4) A gnoll bouda (D:5) An iguana (D:4) Robin (D:2) A gnoll (D:5) 3 adders 3 ribbon worms 3 dart slugs 9 orcs 3 endoplasms (D:1) 11 hobgoblins 8 jackals 3 quokkas A ball python (D:1) 2 bats 4 frilled lizards 11 goblins 6 kobolds 3 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Identified the spore talisman "Honteino" {+Blink rPois | rCorr Int+6} 215 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 619 | D:1 | Found a faded altar of an unknown god. 824 | D:2 | Found Xillojev's Antique Armour Shoppe. 881 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 881 | D:2 | Learned a level 1 spell: Summon Small Mammal 961 | D:2 | Reached skill level 1 in Fighting 1080 | D:2 | Identified the +6 hand axe of Crusades {flame, Str+3 Int+3 | Dex+2} 1117 | D:2 | Encountered Robin 1123 | D:2 | Killed Robin 1585 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 2047 | D:3 | Reached XP level 5. HP: 25/38 MP: 0/0 2047 | D:3 | Learned a level 2 spell: Scorch 2250 | D:3 | Found a glowing drain. 2298 | D:3 | Identified the +3 sling of Delicate Forgiveness {freeze, | Str+3 Int+2 Dex+2} 2414 | Sewer | Entered a sewer 2414 | Sewer | Encountered Pargi 3062 | D:4 | Reached XP level 6. HP: 36/44 MP: 0/0 3915 | D:5 | Entered Level 5 of the Dungeon 3996 | D:5 | Reached XP level 7. HP: 30/50 MP: 0/0 3996 | D:5 | Learned a level 3 spell: Vampiric Draining 3996 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_door_square, uniq_robin D:3: layout_loops_ring, gup_sewer_entry_glass D:4: layout_gridville D:5: layout_cave_pools, nicolae_makhleb_poor_unfortunate_consoles, serial_shops, nicolae_shop_back_alley_shop, serial_gnoll_camp, gnoll_camp_mini_doghouse, gnoll_camp_mini_loothouse, gnoll_camp_mini_sergeant, gnoll_camp_huts_moat, gnoll_camp_mini_house, minmay_fractal_squares_gapless_5, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 36 | 38 | || 74 Searing Ray | 26 | 50 | || 76 Fulminant Prism | | 4 | || 4 Iskenderun's Myst | | 8 | || 8 Armour: Robe | 1 | | || 1 Leather armour | 2 | 19 | || 21 Dodge: Dodged | 3 | 27 | || 30