Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12651365285907616450 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (625 turns). code13 the Magician (Djinni Conjurer) Turns: 625, Time: 00:01:07 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 64 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) c - an orb of pyromania Scrolls c - 3 scrolls of identify {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. You encounter a hobgoblin. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. There is an open door here. Key pressed, stopping explore. You now have 64 gold pieces (gained 11). You encounter a ball python. Found a stone staircase leading down. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #####.### ###.######## ##.##### #.# #.# #.. .......# #.######### #.# #.# ##.###.# #.........# ##+## #.# #.# #.# #.#######.###...## #.# ##.###.# #.....# #.##.....## #.# .......# #.##..###.#.......###.# ..)....####..................##.# ........>.......@............+... ..#.##.######...####.........##.. .......# ##..# ##.......##### ###.###.. ....# ##.....## #.# .# #.>.... ##...## .# . #.#..### ##'## :# .# †.... #.# .# #. #.# ##.####.####### #.............## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 189 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 625 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 625 | D:1 | Learned a level 1 spell: Kinetic Grapnel 625 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_corners, chequers_big_river Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 3 Armour: Robe || 2 Dodge: Dodged || 1