Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 3904214675339047741 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Mar 2, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (647 turns). code13 the Magician (Djinni Conjurer) Turns: 647, Time: 00:01:17 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 16 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) b - quicksilver dragon scales Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of vulnerability {unknown} k - a scroll of noise {unknown} Potions d - a potion of moonshine {unknown} f - a potion of might {unknown} j - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a dart slug corpse. k - a scroll labelled ASOETW ATWU You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a rat. Found 4 poisoned darts. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #####.....# #.. .#...#'#### #........ #.. .#.#†#.# #......†. #.. .#.#.#.# #........ #.. .#.#.#.# #........ #.. ...#.#.# #........ #####.. .###.#.# #........ +...... ..)..#.#########........ ######. ...###..........@......( #. #### ##################### #. ##########.#...........†.# #. ...........#.###########.### #. ##########.#...........#.#.. # #. #.......##.###.........#.#.#.#.#. #..÷....##.............#.#.#.#.#. #..............#######.#.#...#.#. #........#...).........#:#.#.#.#. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 6 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 194 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 647 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 647 | D:1 | Learned a level 1 spell: Apportation 647 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 11 Armour: Robe || 3 Dodge: Dodged || 1