Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12560977828547964305 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:59 (1161 turns). code13 the Magician (Djinni Conjurer) Turns: 1161, Time: 00:02:00 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 79 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) c - orb {Glass} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Missiles b - a throwing net {!f} Armour a - a +0 robe (worn) c - an orb of glass (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of brand weapon {unknown} h - 3 scrolls of identify {unknown} k - a scroll of revelation {unknown} Potions d - 3 potions of mutation {unknown} f - a potion of enlightenment {unknown} j - 2 potions of brilliance {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a rat corpse. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a dart slug. The dart slug leaves your sight. A dart slug comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+ ###.## ....# ##..# ##...###### ####.........# .............#####†# ######..#.#..@.....# .######..#.##.####### .........#....# #######.####### #.# ######.#### ##.........# .........#†#### ## .#.####..#.#.. ..# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 4 endoplasms (D:1) A hobgoblin (D:2) 2 quokkas (D:1) 3 ball pythons 4 frilled lizards 2 goblins (D:1) A kobold (D:1) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 352 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 490 | D:1 | Found a faded altar of an unknown god. 1161 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1161 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1161 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, serial_glass, glass_columns_c, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_corners Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 17 Armour: Robe || 7 Dodge: Dodged || 5