Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12675903149525205970 189 code13 the Magician (level 6, -4/43 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Slain by a gnoll sergeant ... wielding a +0 trident (8 damage) ... on level 4 of the Dungeon. The game lasted 00:07:22 (2399 turns). code13 the Magician (Djinni Conjurer) Turns: 2399, Time: 00:07:24 Health: -4/43 AC: 3 Str: 12 XL: 6 Next: 0% Gold: 220 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) g - +7 dagger of Checks and Balances {vamp, rN+ Will+} rCold x . . (150%) (no offhand) rNeg + . . (50%) e - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... c - +6 ring of intelligence Stlth + h - +6 ring of strength HPRegen 0.27/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons g - the +7 dagger of Checks and Balances (weapon) {vamp, rN+ Will+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. Missiles d - 10 poisoned darts Armour a - a +0 robe e - a +0 leather armour (worn) Jewellery b - a +4 ring of slaying c - a +6 ring of intelligence (worn) f - a ring of resist corrosion h - a +6 ring of strength (worn) i - a ring of see invisible Wands p - a wand of polymorph (13) Scrolls c - 2 scrolls of fear {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of noise {unknown} h - 2 scrolls of identify {unknown} k - 2 scrolls of enchant armour {unknown} m - a scroll of amnesia {unknown} n - a scroll of torment {unknown} q - a scroll of fog {unknown} Potions f - 5 potions of curing {unknown} j - 3 potions of brilliance {unknown} l - a potion of cancellation {unknown} o - a potion of invisibility {unknown} p - a potion of lignification {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy + Level 2.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 14% 3d8 17% 4 e - Momentum Strike Conj/Tloc 56% 3d9 2% 2 g - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 17% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You stop channelling your searing ray. The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident! The gnoll barely misses you. You stop channelling your searing ray. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 trident! You die... #....# #....# #....####### #..........# #..........# +....<.....# ####+ #....###########.... ###'## #........... #@# #........... #)# #.<......... #j# #........... #S# ############ #.j...$# #S###### # You could see a gnoll sergeant and a ball python. Vanquished Creatures A hound (D:4) 2 orc wizards (D:3) 5 gnolls 2 adders (D:4) A dart slug (D:1) 2 ribbon worms An orc (D:3) 6 endoplasms 6 hobgoblins 3 jackals 4 ball pythons 7 bats 2 frilled lizards 5 goblins 4 kobolds 3 quokkas 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 667 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 667 | D:1 | Learned a level 1 spell: Slow 839 | D:2 | Found a faded altar of an unknown god. 1020 | D:2 | Reached skill level 1 in Fighting 1020 | D:2 | Reached skill level 1 in Invocations 1246 | D:2 | Reached XP level 4. HP: 7/32 MP: 0/0 1664 | D:3 | Reached XP level 5. HP: 16/37 MP: 0/0 1664 | D:3 | Learned a level 2 spell: Momentum Strike 1952 | D:3 | Identified the +7 dagger of Checks and Balances {vamp, rN+ | Will+} 2308 | D:4 | Encountered a steam dragon 2356 | D:4 | Reached XP level 6. HP: 35/43 MP: 0/0 2399 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic D:2: minmay_door_path, layout_loops_ring, dreamdust_ecumenical_altar_grove D:3: layout_basic D:4: layout_basic, corner_web_ring, uniq_crazy_yiuf_cottage, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Invocations | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 35 | 18 || 53 Searing Ray | 24 | 30 || 54 Slow | | 2 || 2 Iskenderun's Myst | | 3 || 3 Armour: Robe | 6 | 6 || 12 Leather armour | | 12 || 12 Dodge: Dodged | 5 | 7 || 12