Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 11549418079917932438 20 code13 the Magician (level 3, 20/26 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:25 (602 turns). code13 the Magician (Djinni Conjurer) Turns: 602, Time: 00:01:25 Health: 20/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 37 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour a - a +0 robe (worn) Magical Staves c - a staff of air (weapon) Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Soul Splinter Necr 72% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ball python! You hear an angry hiss. You encounter a frilled lizard. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter a ball python. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You encounter a dart slug. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ..# ..# ############ ..# #....#.....# ### w #.##.#.###.# #### .....†..########..#.#...#.# ................@.......>#####.# ### ........##########.#...†.#.## .# #.#.####### #.#.###..... .####.#.##....# #.#.#####.## ....#.#.##.##.###### #.#.....#... ###.#.#.##.##......# #.#.###.##.. #.....#†...#.......# #..)..#.##.# #.##.....#####.....# ###.#.#.##.# #.#......# #.....#####.#.#..#.. You could see a dart slug (wandering). Vanquished Creatures 4 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 6 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 240 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 602 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 602 | D:1 | Learned a level 1 spell: Soul Splinter 602 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, minmay_pentomino_o2, minmay_ruptured Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 12 Armour: Robe || 1 Dodge: Dodged || 2