Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 9382237787498991355 241 code13 the Magician (level 6, 0/43 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:10 (1482 turns). code13 the Magician (Djinni Conjurer) Turns: 1482, Time: 00:06:11 Health: 0/43 AC: 2 Str: 6 XL: 6 Next: 30% Gold: 83 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-1 HP) @: mighty, flying, studying Staves A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of silence {unknown} e - a scroll of revelation {unknown} h - a scroll of blinking {unknown} j - 2 scrolls of fear {unknown} Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy + Level 2.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Shock Conj/Air 88% 1d8 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 19% 4 e - Construct Spike Laun Frge 44% 2d4 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You encounter a gnoll. It is wielding a +0 club. It was a potion of might. You feel very mighty all of a sudden. The gnoll closely misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You encounter a gnoll. It is wielding a +0 whip and quivering 2 throwing nets. You punch the gnoll! You kill the gnoll! The gnoll shouts! The gnoll barely misses you. The gnoll misses you. You see here a +0 spear. You closely miss the gnoll. The gnoll misses you. The gnoll hits you with a +0 club. You die... ß.ß#.....†.....#########.. #.##........##............ #....##### ##.#....... #....# #.#....... #....# ######.....# #+###.### ##.........## #.....# #....)......# #####.#####..jj####.### #....##..@## .# ####.##....# .. #.......# ... ####..### ..## #..# ..# #.... ..# ##.... #####.. # You could see 2 gnolls. Vanquished Creatures Sigmund (D:2) Natasha (D:1) 2 gnolls (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) 4 hobgoblins 3 quokkas (D:1) 5 ball pythons 3 bats 2 frilled lizards 5 goblins 2 kobolds A quokka zombie (D:2) 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | You are sucked into a shaft and drop 1 floor! 14 | D:2 | Found Fibitapaj's Weapon Shoppe. 97 | D:2 | Reached XP level 2. HP: 15/22 MP: 0/0 403 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 403 | D:1 | Learned a level 1 spell: Shock 868 | D:1 | Reached skill level 1 in Fighting 868 | D:1 | Reached skill level 1 in Invocations 1179 | D:2 | Encountered Natasha 1187 | D:1 | Killed Natasha 1188 | D:1 | Reached XP level 4. HP: 1/32 MP: 0/0 1449 | D:2 | Encountered Sigmund 1465 | D:2 | Killed Sigmund 1466 | D:2 | Reached XP level 5. HP: 10/38 MP: 0/0 1466 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1466 | D:2 | Reached XP level 6. HP: 11/43 MP: 0/0 1479 | D:2 | HP: 2/43 [gnoll/+0 spear (2)] 1482 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic D:2: layout_rooms, serial_undead, serial_undead_a, serial_undead_b, serial_undead_c, serial_undead_f, serial_undead_e, serial_shops, nicolae_shop_pleasant_corner_grove, dk_noncrumbling_2, hangedman_decor_growths, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Invocations | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 39 | 3 || 42 Searing Ray | 24 | 2 || 26 Shock | 11 | 5 || 16 Fulminant Prism | | 3 || 3 Drink: Might | | 1 || 1 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 1 | 5 || 6