Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8463515821354658327 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (495 turns). code13 the Magician (Djinni Conjurer) Turns: 495, Time: 00:01:05 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 28 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet Scrolls c - a scroll of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of fear {unknown} Potions d - 2 potions of brilliance {unknown} f - a potion of attraction {unknown} j - 2 potions of lignification {unknown} k - a potion of magic {unknown} l - a potion of enlightenment {unknown} n - a potion of might {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kinetic Grapnel Frge 72% 1d6 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a bat corpse. You now have 25 gold pieces (gained 15). You encounter a frilled lizard. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Found a stone staircase leading down. e - a scroll labelled SOAQEHE TALUSI d - 2 pink potions (gained 1) Key pressed, stopping explore. h - a scroll labelled SUMUFUOGAIJO You now have 28 gold pieces (gained 3). You encounter an endoplasm. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##......####..# .........#...## ..>........### ............# #...........#### ........)......### #..........###...# #..........# ###.# #..........# #@# ...........## #.$# #...........## ##... #.........#..# ##... ##.......###.## ###.. ##......# #..## . ##.#...# ##..# ... # #.#.### ##.# .... ## #...# #.# ... There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 5 kobolds (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 495 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 495 | D:1 | Learned a level 1 spell: Kinetic Grapnel 495 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 8