code13 Level 1 of the Dungeon (0, 0, D:1) a +2 sling of flaming (1, -2, D:1) a +0 mace (8, -2, D:1) a quokka skeleton (9, -2, D:1) a rat skeleton (11, 27, D:1) a +0 club a goblin skeleton (16, -2, D:1) a +0 ring mail (24, 4, D:1) a +0 dagger a goblin skeleton (28, 16, D:1) a parchment of Forge Lightning Spire (30, 9, D:1) a +0 buckler (31, 14, D:1) a +0 short sword (32, 15, D:1) a +0 hand axe (35, 4, D:1) a parchment of Flame Wave (35, 21, D:1) a quokka corpse (skeletalised by now) (36, 11, D:1) a quill talisman (39, 10, D:1) a parchment of Call Imp (44, 26, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (48, 6, D:1) a +0 club Level 2 of the Dungeon [Shop] Ijaogue's Jewellery Shoppe a +6 ring of intelligence (unknown) (504 gold) a +5 ring of evasion (unknown) (504 gold) an amulet of faith (unknown) (560 gold) an amulet of magic regeneration (unknown) (420 gold) a ring of poison resistance (unknown) (280 gold) a ring of wizardry (unknown) (420 gold) a +6 ring of intelligence (unknown) (504 gold) the quill talisman "Vykkal" {rN++ Will+ Int-3} (476 gold) [quill talisman] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). an amulet of the acrobat (unknown) (420 gold) (1, 7, D:2) 8 gold pieces (7, 7, D:2) 6 poisoned darts (14, -4, D:2) a +0 club