Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 10280887178128290400 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:01 (348 turns). code13 the Magician (Djinni Conjurer) Turns: 348, Time: 00:01:02 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 11 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of attunement Scrolls c - a scroll of poison {unknown} e - a scroll of fog {unknown} Potions d - a potion of might {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 A - Apportation Tloc 36% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the endoplasm. You kill the endoplasm! There is an entrance to Zurotonk's Antique Armour Shoppe here. You can access your shopping list by pressing '$'. You encounter a kobold. It is wielding a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! There is an entrance to Zurotonk's Antique Armour Shoppe here. Key pressed, stopping explore. You reach down and open the door. There is an open door here. You encounter a bat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### ......###### ..........#### ...†......... #........... #........... #........... ###@.# #.. #....# #.# #######.##.######.# ..................###### .######.#...####...#...## #.#...# ≈≈≈~~#....# #.###.# #...#....# ###.###.####..#####.## .........†............ There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 282 | D:1 | Found Zurotonk's Antique Armour Shoppe. 348 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 348 | D:1 | Learned a level 1 spell: Apportation 348 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, serial_shops, nicolae_diamond_shop, chequers_serial_rivers_micro_b Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 5 Armour: Robe || 5 Dodge: Dodged || 1