Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5277395523411751989 18 code13 the Magician (level 2, 2/22 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:54 (764 turns). code13 the Magician (Djinni Conjurer) Turns: 764, Time: 00:01:55 Health: 2/22 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 94 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 leather armour f - a +0 leather armour Magical Staves b - a staff of fire d - a staff of alchemy Jewellery c - a +4 ring of protection Scrolls c - a scroll of identify {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is lightly wounded. You hear a shout! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 halberd. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. The gnoll shouts! You struggle against the net. You encounter a gnoll. It is wielding a +0 halberd. You struggle against the net. You rip the net and break free! The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You encounter a goblin. It is wielding a +0 club. Found three items. Found a red potion. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * Found a stone staircase leading up. The gnoll leaves your sight. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........##############.###### #####.###j≈§§§≈.≈.≈.≈.#...##...# #.##.#j§§#...#.§§#.........## #.##≈.≈j≈.≈.≈.≈§§.≈.......... #.#....#...#.§.#.§...†.....## #...≈.≈.≈j§§≈.≈.≈.≈......#### #...§#...#§§.#...#...####.... ..###≈.≈.≈.§.≈.≈.≈.≈.#####.... .. .....#...#@§§#...## ....... ##.§.≈.≈.≈.≈§§.≈.≈# .##.... ##.#...#...#§..#.# #.... .≈.≈.≈.§.≈.≈.≈.≈. #.... §§.?#§..#...#?... #.... ≈§≈.§.≈!≈.≈.≈.≈. ####. §#..§#..g#g..#.< #. .≈.≈.§.≈.≈.§... #. #. You could see a gnoll and 2 goblins. Vanquished Creatures A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) 2 ball pythons 5 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 155 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 764 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_basic D:2: layout_basic, kennysheep_crisscross, minmay_misc_feat_more_columns, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 7 Armour: Robe || 6 Dodge: Dodged || 1