Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4860231271719460811 19 code13 the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (778 turns). code13 the Magician (Djinni Conjurer) Turns: 778, Time: 00:02:20 Health: -3/22 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 42 EV: 12 Int: 19 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} Potions d - a potion of resistance {unknown} f - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) You encounter a goblin. It is wielding a +0 dagger. You stop channelling your searing ray. Sigmund barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (heavily wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The goblin shouts! You stop channelling your searing ray. Sigmund barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (heavily wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund laughs darkly. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (heavily wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #########......# #.......'......# #.#######......# #.#..# #......# #.#..# #......# #.#..# #......# #.#..# #......# #.#..# #......# #....# #...@..# ###.## ##..!....... #.# ....@g....... #.# #............. #.# #............. #.# #............. #.# #.)........... #.# #............. #.# You could see Sigmund and a goblin. Vanquished Creatures 2 hobgoblins 4 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 3 frilled lizards 5 goblins 6 kobolds A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 366 | D:1 | Found a faded altar of an unknown god. 765 | D:2 | Encountered Sigmund 778 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, nicolae_ecumenical_snake_handling, minmay_liquid_box, serial_bayou_lagoon_a, reono_crystal_passage D:2: layout_basic, serial_curves, eino_curves_04, eino_curves_01, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 13 Armour: Robe || 4 Dodge: Dodged || 5