Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 1236369122215958803 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 3, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:25 (616 turns). code13 the Magician (Djinni Conjurer) Turns: 616, Time: 00:01:25 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 98 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of earth rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of earth (weapon) Potions d - a potion of ambrosia {unknown} f - a potion of haste {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Freeze Ice 76% 1d8 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. There is a large open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. Key pressed, stopping explore. There is an open door here. There is a large open door here. Done exploring. Done exploring. Search for what [? for help]? . Unknown command. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. You encounter 3 jackals and an adder. Found a parchment of Leda's Liquefaction and 10 gold pieces. There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! You hear an angry hiss. You encounter a jackal. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ..$ ... .:# #.# #.# #.# #@# #.# ... ...†. #...... #.....h. #........ #.S....h.# You could see an adder (wandering) and 2 jackals. Vanquished Creatures 5 jackals 4 quokkas (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Reached XP level 2. HP: 6/22 MP: 0/0 616 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 616 | D:2 | Learned a level 1 spell: Freeze 616 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_rooms D:2: layout_rooms, nicolae_shop_antique_consumables, minmay_pentomino_p2, uniq_natasha, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 9 Dodge: Dodged || 3