Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 18231132535650053911 22 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:10 (898 turns). code13 the Magician (Djinni Conjurer) Turns: 898, Time: 00:01:10 Health: 22/26 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 53 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Missiles c - 2 curare-tipped darts Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of vulnerability {unknown} h - a scroll of blinking {unknown} Potions d - a potion of moonshine {unknown} f - a potion of haste {unknown} j - a potion of brilliance {unknown} Baubles g - 3 flux baubles Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. There is an escape hatch in the floor here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. You encounter a dart slug. Found an escape hatch in the ceiling. There is a stone staircase leading up here. A dart slug is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The searing ray hits the dart slug. You kill the dart slug! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .##. #####.. ... ....... ..###...#... ..#........ .........< #......... #......... #@....... ............... .###.†..####### #.#### #. . . .. There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 endoplasms (D:1) 5 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 127 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 323 | D:1 | Found Socuani's Armour Emporium. 898 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 898 | D:2 | Learned a level 1 spell: Kinetic Grapnel 898 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms, serial_shops, shop, nicolae_twisty_statue_hallways, nicolae_hexahallways, nicolae_titane, solitary_fountain, serial_bayou_pond_d D:2: layout_rooms, basic_altar Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 12 Armour: Robe || 2 Dodge: Dodged || 2