Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 11529684753008169077 234 code13 the Magician (level 6, -6/43 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Splashed by a jelly's acid (8 damage) ... on level 4 of the Dungeon. The game lasted 00:06:52 (4203 turns). code13 the Magician (Djinni Conjurer) Turns: 4203, Time: 00:06:53 Health: -6/43 AC: 3 Str: 12 XL: 6 Next: 26% Gold: 154 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) d - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... c - +6 ring of strength Stlth + a - ring of see invisible HPRegen 0.27/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 154 gold pieces. Inventory: Missiles e - 10 poisoned darts Armour b - a +0 leather armour (worn) d - a scarf of resistance (worn) f - a +2 buckler Jewellery a - a ring of see invisible (worn) c - a +6 ring of strength (worn) Scrolls c - 2 scrolls of revelation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of acquirement {unknown} j - a scroll of fog {unknown} l - a scroll of vulnerability {unknown} m - 5 scrolls of fear {unknown} y - a scroll of brand weapon {unknown} Potions d - 2 potions of lignification {unknown} f - 2 potions of ambrosia {unknown} k - 3 potions of heal wounds {unknown} n - a potion of haste {unknown} o - a potion of berserk rage {unknown} p - a potion of resistance {unknown} q - a potion of mutation {unknown} s - a potion of moonshine {unknown} t - 2 potions of curing {unknown} u - 2 potions of invisibility {unknown} v - a potion of attraction {unknown} x - a potion of cancellation {unknown} z - a potion of enlightenment {unknown} Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy + Level 2.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Foxfire Conj/Fire 96% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 22% 4 e - Mercury Arrow Conj/Alch 48% 2d8 3% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits the ice beast! The ice beast is heavily wounded. The ice beast is knocked back by the mystic blast. You hear a shout! You encounter a hound. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. * * * LOW HITPOINT WARNING * * * The jelly closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... .............#..........#....#... .............#..........#....#... .............#..........'....#... .............#########'#######..# ...##+#......................#..# ...#..#.....................)#... ...'..#.............÷........+... ...#..#........J.............#... ...####.........@............#+## ............#############........ ............#.....#.....#........ ............#.....#.....#........ ............#.....#.....'........ ............#..##########........ '#####+#....#..######...#....#### .......#....#.†#........#....#... .......+....#..#........#....'... You could see a jelly. Vanquished Creatures 2 bombardier beetles (D:3) An iguana (D:4) An orc wizard (D:4) 4 adders 2 shadow imps (D:4) A dart slug (D:1) 2 ribbon worms (D:2) 3 orcs 11 endoplasms 8 hobgoblins 3 quokkas 7 ball pythons 9 bats 5 frilled lizards 5 goblins 4 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 510 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 818 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 818 | D:2 | Learned a level 1 spell: Foxfire 1417 | D:2 | Reached skill level 1 in Fighting 1417 | D:2 | Reached skill level 1 in Invocations 1885 | D:3 | Reached XP level 4. HP: 27/32 MP: 0/0 1988 | D:3 | Reached XP level 5. HP: 28/38 MP: 0/0 1988 | D:3 | Learned a level 2 spell: Mercury Arrow 1990 | D:3 | Found a glowing silver altar of Zin. 3463 | D:4 | Reached XP level 6. HP: 32/43 MP: 0/0 4180 | D:5 | Entered Level 5 of the Dungeon 4187 | D:5 | Encountered an ice beast 4203 | D:4 | HP: 2/43 [jelly (1)] 4203 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic D:2: layout_loops_corners, minmay_between D:3: layout_loops_corners, mainiacjoe_overflow_boulevard, nicolae_zin_hit_'em_with_the_salt, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_straight_2, infiniplex_forest_clump_cross, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_2, infiniplex_forest_lined_2, infiniplex_forest_zigzag_1 D:4: layout_gridville D:5: layout_basic, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Invocations | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 35 | 47 || 82 Searing Ray | 36 | 42 || 78 Foxfire | | 2 || 2 Iskenderun's Myst | | 2 || 2 Armour: Robe | 1 | || 1 Leather armour | 6 | 12 || 18 Dodge: Dodged | 11 | 7 || 18