Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15284487037174387779 37 code13 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Slain by a centaur (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:05 (883 turns). code13 the Magician (Djinni Conjurer) Turns: 883, Time: 00:02:06 Health: -1/27 AC: 6 Str: 6 XL: 3 Next: 60% Gold: 78 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois ∞ (0%) f - +1 helmet {Light} rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Missiles b - 14 poisoned darts d - 4 atropa-tipped darts Armour c - a +0 cloak (worn) e - a +0 leather armour (worn) f - a +1 helmet of light (worn) Scrolls c - a scroll of butterflies {unknown} d - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of fear {unknown} Potions f - a potion of invisibility {unknown} j - a potion of ambrosia {unknown} k - a potion of lignification {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Foxfire Conj/Fire 76% 2x1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a centaur, wielding a +0 orcbow (moderately wounded, haloed, 90% to hit) The searing ray hits the centaur! The centaur is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur unwields a +0 orcbow. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (severely wounded, haloed, 90% to hit) The searing ray misses the centaur. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur kicks you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (severely wounded, haloed, 100% to hit) The magic dart hits the centaur. The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The centaur closely misses you. The centaur misses you. You hit the centaur. The centaur is severely wounded. The centaur hits you. You die... # ###.#### #...c@.# ###.##.# # .# .# .# .# .# .# You could see a centaur. Vanquished Creatures Robin (D:2) A ribbon worm (D:2) 2 endoplasms 6 hobgoblins (D:2) A quokka (D:1) 2 ball pythons (D:2) A bat (D:2) A frilled lizard (D:2) 8 goblins (D:2) 2 kobolds (D:2) 2 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 160 | D:1 | You are sucked into a shaft and drop 1 floor! 161 | D:2 | Found a faded altar of an unknown god. 207 | D:2 | Reached XP level 2. HP: 16/22 MP: 0/0 272 | D:2 | Found an iron altar of Okawaru. 307 | D:2 | Identified the +0 leather armour of the Lost Path {Rampage | rC++ Str-5 Dex-3} 375 | D:2 | Encountered Robin 382 | D:2 | Killed Robin 383 | D:2 | Reached XP level 3. HP: 1/26 MP: 0/0 383 | D:2 | Learned a level 1 spell: Foxfire 531 | D:2 | Reached skill level 1 in Fighting 531 | D:2 | Reached skill level 1 in Invocations 876 | D:3 | Encountered a centaur 883 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_corners, minmay_misc_feat_enclosed D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_venn, uniq_robin D:3: layout_loops_ring, serial_shops, shop, kennysheep_cross_room, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 29 Searing Ray || 21 Armour: Robe || 1 Leather armour || 17 Dodge: Dodged || 8