Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5322724631785378264 175 code13 the Magician (level 5, -4/38 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Slain by a drude (5 damage) ... on level 4 of the Dungeon. The game lasted 00:07:26 (3615 turns). code13 the Magician (Djinni Conjurer) Turns: 3615, Time: 00:07:28 Health: -4/38 AC: 5 Str: 6 XL: 5 Next: 86% Gold: 216 EV: 11 Int: 30 God: SH: 0 Dex: 12 rFire + + . (33%) e - +11 dagger "Etathu" {freeze, rC+ Int+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) h - +0 cloak rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth + (no ring) HPRegen 0.26/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons e - the +11 dagger "Etathu" (weapon) {freeze, rC+ Int+3} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Armour a - a +0 robe b - a +0 pair of gloves (worn) f - a +0 leather armour (worn) g - a +0 leather armour h - a +0 cloak (worn) Magical Staves c - a staff of air Jewellery d - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of immolation {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of blinking {unknown} j - 2 scrolls of amnesia {unknown} l - 6 scrolls of identify {unknown} m - a scroll of revelation {unknown} u - 2 scrolls of butterflies {unknown} v - 2 scrolls of noise {unknown} y - a scroll of vulnerability {unknown} Potions d - 3 potions of brilliance {unknown} f - a potion of lignification {unknown} k - a potion of might {unknown} n - a potion of heal wounds {unknown} o - a potion of invisibility {unknown} p - a potion of moonshine {unknown} q - a potion of curing {unknown} s - a potion of cancellation {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy + Level 2.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 2% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 15% 3d11 17% 4 e - Grave Claw Necr 62% 2d11 2% 2 g - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 17% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Shops: D:2 = D:3 = Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (lightly wounded, 61% to hit) The searing ray hits the drude! The drude is heavily wounded. (Press . to maintain the ray.) The drude hits you. Your doom draws closer. The drude hits you! Your doom draws closer. The drude hits you. Your doom draws closer. The drude closely misses you. You stop channelling your searing ray. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (heavily wounded, 61% to hit) The searing ray hits the drude. The drude is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The shadow imp shouts! The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude barely misses you. You stop channelling your searing ray. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you but does no damage. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The shadow imp barely misses you. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. You die... #..<..#......#......#... #.....'......#......#... #.....#..##..#......#.## ########.##..##....#### #.#..#...#....# #.#..#.).#....# #.#..# #....# .#.#.#5#..# #....# ......5@..#####....# #...# .#.#.#.#.##..#:...## #...# #.#.....#....# #...# #?#.....'....# #...# #.#.##..#....##### #...################..###......# #.....#........'...'....#......# #.....#........#...#....#......+ #.....#..##...######+####......## You could see a drude and a shadow imp. Vanquished Creatures A clockroach (D:3) An orc wizard (D:3) 4 adders 4 dart slugs 3 ribbon worms (D:3) 4 endoplasms 13 hobgoblins 4 jackals (D:2) 5 orcs 5 quokkas 7 ball pythons 4 bats 3 frilled lizards 8 goblins 9 kobolds 7 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 255 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 543 | D:1 | Found a faded altar of an unknown god. 769 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 769 | D:1 | Learned a level 1 spell: Slow 1039 | D:2 | Reached skill level 1 in Fighting 1039 | D:2 | Reached skill level 1 in Invocations 1159 | D:2 | Identified the +11 dagger "Etathu" {freeze, rC+ Int+3} 1388 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1869 | D:2 | Found Ycymnoesk's Jewellery Boutique. 2082 | D:3 | Found a sacrificial altar of Ru. 2082 | D:3 | You are sucked into a shaft and drop 1 floor! 2334 | D:3 | Reached XP level 5. HP: 10/37 MP: 0/0 2334 | D:3 | Learned a level 2 spell: Grave Claw 2683 | D:3 | Found Udint's Jewellery Shop. 2993 | D:3 | Found a transporter. 3615 | D:4 | HP: 1/38 [drude (1)] 3615 | D:4 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, chequers_ecumenical_altar_simple_redux, minmay_cupped D:2: layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, hangedman_glass_teeth, chequers_serial_rivers_room_a, amcnicky_mini_pool_small, minmay_surrounded D:3: layout_rooms, nicolae_overflow_prove_your_dedication, serial_shops, nicolae_diamond_shop D:4: layout_gridville, serial_bayou, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_shore_b, serial_bayou_lagoon_b, serial_library_hellmonk_metal_room Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Invocations | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 46 || 94 Searing Ray | 23 | 46 || 69 Iskenderun's Myst | | 6 || 6 Armour: Robe | 6 | 10 || 16 Leather armour | | 16 || 16 Dodge: Dodged | 5 | 19 || 24