Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16962835610501747032 18 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:44 (273 turns). code13 the Magician (Djinni Conjurer) Turns: 273, Time: 00:00:46 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 32 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (wandering, hasn't noticed you, 84% to hit) You focus your ray upon Robin. The searing ray hits Robin! Robin is heavily wounded. Robin shouts! (Press . to maintain the ray.) The goblin barely misses you. The goblin closely misses you. You encounter a goblin. It is wielding a +0 club. Robin throws the goblin at you! The searing ray hits Robin. Robin is heavily wounded. The goblin hits you but does no damage. The goblin barely misses you. Robin says, "A pitiful Djinni like you will never find the ORB!" The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Robin. Robin is severely wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The goblin hits you but does no damage. The searing ray hits Robin. Robin is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 club. You die... ## ####.## ###.....####### ......#gg.....# #..g@# #)##g# #.# #.# #.# #.# ###########.# ##..........# ##.#####....# You could see Robin and 3 goblins. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 2 bats (D:1) 3 goblins 5 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 178 | D:1 | You are sucked into a shaft and drop 1 floor! 268 | D:2 | Encountered Robin 273 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, chequers_serial_rivers_large_b D:2: layout_loops_ring, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_cb, co_window_of_opportunity_b, co_window_2corner, co_window_paths_e, co_window_sun, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a, uniq_robin, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 15 Armour: Robe || 12 Dodge: Dodged || 10