Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 5239956989518700918 11 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (252 turns). code13 the Magician (Djinni Conjurer) Turns: 252, Time: 00:00:22 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 32 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions d - a potion of attraction {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy + Level 0.4 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (heavily wounded, 72% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. You stop channelling your searing ray. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal completely misses you. You stop channelling your searing ray. The jackal bites you but does no damage. The jackal closely misses you. x2 Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal but does no damage. The jackal is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##.......#.# #...#......# .....##..#.# #.#.#......# ####.##..#.#####.#........# #### #.....#................# #... .....##.####..#.###....# #.## #.####### #...#...#.##.# #†# #.# #.#.#...#.##.# #.# .. #####.#)###.#.##.# #.# . :.....h@.........####.# .####.hh..#...........# ###.#.###.#######.# #.#.# #.# ### ###.###.# #...†.# ####### You could see 3 jackals. Vanquished Creatures A dart slug (D:1) 4 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A quokka (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 252 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, chequers_jeans Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 10 Armour: Robe || 9 Dodge: Dodged || 20