Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12663871139531001336 18 code13 the Magician (level 2, 1/22 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:14 (965 turns). code13 the Magician (Djinni Conjurer) Turns: 965, Time: 00:02:14 Health: 1/22 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 72 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of invisibility {unknown} f - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 !([= Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a hobgoblin. You hear a shout! x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. You encounter an orc. It is wielding a staff of necromancy. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a staff of necromancy and wearing a +0 leather armour (severely wounded, 78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You encounter an orc priest. It is wielding a +0 club. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You stop channelling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .##......###.# .........# #.# .##......###.##### ####†..)......##.## # #.###.###..#.#.## # #.# #.# #...###.# # #+# #.# ##.#.#.## # #.# #.##.## #.# #.##@# ... ...#.# ..# #....# ...... #...$| #...... #..#..≈ #..##o.) You could see an orc priest. Vanquished Creatures A dart slug (D:2) 3 orcs (D:2) 4 hobgoblins A bat (D:2) 2 endoplasms (D:1) 2 goblins (D:1) A kobold (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Found Apsous's Weapon Shoppe. 496 | D:1 | Found Nyisy's Distillery. 637 | D:1 | Found Hotsoul's Armour Emporium. 644 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 835 | D:1 | Found Ikhaoh's Jewellery Boutique. 964 | D:2 | HP: 1/22 [orc priest/divine providence (14)] 965 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, nicolae_shop_industrial_runoff, nicolae_shop_cornered_store, nicolae_shop_bimaterial_pillars, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_fake, aquarium_window_1, aquarium_window_1, aquarium_view_2b, aquarium_balcony_1b, aquarium_pool_five D:2: layout_loops_corners, chequers_serial_rivers_marsh Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 7 Armour: Robe || 1 Dodge: Dodged || 2