Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16473212535486806216 21 code13 the Magician (level 3, 16/26 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:47 (589 turns). code13 the Magician (Djinni Conjurer) Turns: 589, Time: 00:00:48 Health: 16/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 50 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Missiles b - 2 throwing nets {!f} Armour a - a +0 robe (worn) c - a +0 cloak Scrolls c - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} m - a scroll of noise {unknown} Potions d - a potion of moonshine {unknown} f - a potion of ambrosia {unknown} j - a potion of cancellation {unknown} k - a potion of haste {unknown} l - 2 potions of mutation {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You encounter a goblin. It is wielding a +0 dagger. You stop channelling your searing ray. You encounter a ball python. Robin says, "Feeling lonely?" Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) You encounter a hobgoblin. You stop channelling your searing ray. The hobgoblin shouts! You encounter a goblin. It is wielding a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Robin throws the hobgoblin at you! The hobgoblin hits you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. S g ### #g #≈# #)# #≈# #.#..# #≈## #...$.##### .≈.####### #..@...### .~.......# ##g.##...## .~.#####.### ##..###..# #### #...# #.....#.# .#.# ###.# ##.....#.# ...# #.###.......#.### ##.### #.<<..#######...# #...# ####.## ##.### ###.#######..# #..# You could see Robin, 2 hobgoblins and a ball python (wandering). Vanquished Creatures 3 endoplasms (D:1) 4 hobgoblins A quokka (D:1) A ball python (D:2) 3 bats (D:1) A frilled lizard (D:1) 3 goblins 6 kobolds A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 583 | D:2 | Encountered Robin 589 | D:2 | Reached XP level 3. HP: 16/26 MP: 0/0 589 | D:2 | Learned a level 1 spell: Kiss of Death 589 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms, minmay_domino_2, minmay_crystal_room D:2: layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a, hangedman_abyss_or_decor_lesser_grid, guppyfry_early_lair_pool, uniq_robin, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 8 Armour: Robe || 2