Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 11580149948906116642 20 code13 the Magician (level 3, 23/25 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:47 (842 turns). code13 the Magician (Djinni Conjurer) Turns: 842, Time: 00:01:47 Health: 23/25 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 69 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) c - scarf {rC+ rF+} rCorr + (50%) e - +0 pair of gloves SInv . (no amulet) Will ..... d - ring of resist corrosion Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe c - a scarf of resistance (worn) e - a +0 pair of gloves (worn) f - a +0 leather armour (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} Potions f - a potion of moonshine {unknown} Baubles g - 3 flux baubles Skills: + Level 0.2 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy + Level 0.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 A - Apportation Tloc 40% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! D:2 *: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a goblin, wielding a +1 dagger of venom (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of venom (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Found Lyliod's Book Shoppe. Found an escape hatch in the ceiling. You see here a +1 dagger of venom. Key pressed, stopping explore. There is an escape hatch in the ceiling here. There is an entrance to Lyliod's Book Shoppe here. There is an escape hatch in the ceiling here. You encounter a kobold. It is wielding a +0 short sword. The kobold shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #)#####...# #.......####### #.####........# # #.# ##.#####.# #.##.####### #.# #.....)..... #.# ####...†.... #.#### #.######. #....# #.# #@...# #.# #.......# ###>######. #.......... #..∩....... #.......### ##.#.####### #.#...### ##.#.# #.#.).# .....##### #.##.## ...†....... #. .# ##.######## There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 4 endoplasms 2 quokkas (D:1) A ball python (D:2) 4 bats 3 frilled lizards (D:1) 3 goblins 2 kobolds 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Found Ykhlolih's Distillery. 252 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 741 | D:2 | Found Xovefekk's General Store. 813 | D:2 | Found Lyliod's Book Shoppe. 842 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 842 | D:2 | Learned a level 1 spell: Apportation 842 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, serial_shops, nicolae_shop_stone D:2: layout_loops_ring, serial_shops, shop, shop_statue, basic_altar, shapermc_ecumenical_altar_acropolis, minivault_23 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 9 Armour: Robe || 4 Dodge: Dodged || 1