Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 7265076299753082036 29 code13 the Magician (level 3, 12/26 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:03 (1041 turns). code13 the Magician (Djinni Conjurer) Turns: 1041, Time: 00:01:03 Health: 12/26 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 45 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions d - a potion of might {unknown} f - a potion of berserk rage {unknown} j - 3 potions of lignification {unknown} k - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (wandering, hasn't noticed you, 100% to hit) The magic dart hits Robin. Robin is lightly wounded. Robin shouts! You hear a shout! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (lightly wounded, 100% to hit) The magic dart hits Robin. Robin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (heavily wounded, 100% to hit) The magic dart hits Robin. Robin is almost dead. Robin laughs in a distinctly smug fashion. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 84% to hit) The searing ray hits Robin. You kill Robin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You encounter a hobgoblin. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......... # .......... ..###.... .........###........## .........#........... ..######.#.#.#....#.# ...........#.#......# ..######...#..>..... ...........#.#.#..# .............#.#@.###.. ....................)..# ..######...#...........# ..######.......#........ ...........)........)... ..##.###.......#..###... #.##..##..#..#.#..# #.# ..........#..#.#..# g) #.<...##..#..#.#..# You could see a hobgoblin (wandering). Vanquished Creatures Robin (D:2) 3 endoplasms 4 hobgoblins (D:1) A quokka (D:1) 3 ball pythons A frilled lizard (D:1) 5 goblins 2 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1036 | D:2 | Encountered Robin 1040 | D:2 | Killed Robin 1041 | D:2 | Reached XP level 3. HP: 12/26 MP: 0/0 1041 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1041 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_corners D:2: layout_basic, basic_altar, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 12 Armour: Robe || 8 Dodge: Dodged || 4