Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4398628628395953506 21 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (882 turns). code13 the Magician (Djinni Conjurer) Turns: 882, Time: 00:01:31 Health: 24/26 AC: 2 Str: 12 XL: 3 Next: 2% Gold: 49 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of mutation {unknown} f - a potion of enlightenment {unknown} Baubles g - 3 flux baubles Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History f - a black potion Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. d - 2 smoky white potions (gained 1) You reach down and open the door. Found a stone staircase leading down. There is an open door here. You encounter a hobgoblin. The hobgoblin shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... #.... #.# ... #....# #.# ... #....+ ... ...##....# #.# .........#######.### #.............##...###.. #.............'.@..>.... #.............##.#...... #.............##+# ####. #####'###.....# #...+.....# #<###.....# #...........# #.####+###+## ... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 5 hobgoblins 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 643 | D:1 | Found Wiomu's Jewellery Emporium. 798 | D:1 | Found a faded altar of an unknown god. 882 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 882 | D:2 | Learned a level 1 spell: Kinetic Grapnel 882 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith, serial_shops, shop D:2: layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 10 Armour: Robe || 3 Dodge: Dodged || 1