Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 12276290021854023335 33 code13 the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Mar 5, 2026. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (916 turns). code13 the Magician (Djinni Conjurer) Turns: 916, Time: 00:02:03 Health: -2/27 AC: 3 Str: 6 XL: 3 Next: 47% Gold: 10 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of necromancy rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Magical Staves c - a staff of necromancy (weapon) Scrolls c - a scroll of poison {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} k - a scroll of amnesia {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of moonshine {unknown} j - a potion of haste {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Foxfire Conj/Fire 76% 2x1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the kobold. The kobold is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 short sword of protection (moderately wounded, 72% to hit) The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The kobold hits you with a +2 short sword of protection. You stop channelling your searing ray. The kobold hits you with a +2 short sword of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 short sword of protection (severely wounded, 72% to hit) The searing ray hits the kobold but does no damage. The kobold is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold hits you with a +2 short sword of protection. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The endoplasm barely misses you. The kobold barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 short sword of protection (severely wounded, 72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #...###.#### ##.........># . ##.#.#.#.###.## .% #..........<... ~♣~ ##.......###.## ~~~ #....)....#.... ~ ~~ ##./.>...#..##. ~P~~♣)####....†.....## . ♣~..J@K.#.......### #.#.###..........# # #.#.#.#.#.## #.#.#####.# #.#.. ..# #.#.#. ..# ..#.#.# #. ... . You could see an endoplasm and a kobold. Vanquished Creatures A dart slug (D:1) 6 endoplasms 3 hobgoblins A jackal (D:1) A quokka (D:1) 6 ball pythons 6 bats (D:1) A frilled lizard (D:1) 5 goblins 3 kobolds 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 456 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 456 | D:1 | Learned a level 1 spell: Foxfire 741 | D:1 | Found a faded altar of an unknown god. 869 | D:2 | Reached skill level 1 in Fighting 869 | D:2 | Reached skill level 1 in Invocations 916 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, shapermc_ecumenical_altar_pompeii, minmay_circled_x D:2: layout_loops_cross, serial_bayou, serial_bayou_pond_d, serial_bayou_shore_b, serial_bayou_ford_a, serial_bayou_pond_d, st_stairs_4, minmay_rat_gold_closets, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Invocations | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 20 Foxfire || 9 Armour: Robe || 3 Leather armour || 4 Dodge: Dodged || 4