Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 17971965435333052528 91 code13 the Magician (level 4, -4/32 HPs) Began as a Djinni Conjurer on Mar 6, 2026. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:58 (1285 turns). code13 the Magician (Djinni Conjurer) Turns: 1285, Time: 00:02:01 Health: -4/32 AC: 3 Str: 6 XL: 4 Next: 87% Gold: 88 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of mutation {unknown} f - a potion of might {unknown} j - a potion of attraction {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy + Level 1.5 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 c - Slow Hex 80% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the goblin. The goblin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the goblin. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the goblin! You kill the goblin! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you with a +0 club! You die... #..#..#######.## #.# #.##.#........#...## #.# #.......#####......# #.# ####.##.# #.#...<########.# #.##.# #.....#)........# #....# #.##.#.########## ####.#####.##.### #.......##.# ###...####@# ##### #j# #)# .). #.# ... ... ... You could see a gnoll. Vanquished Creatures A hound (D:2) 3 gnolls (D:2) A ribbon worm (D:2) 5 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1) 4 bats 3 goblins 4 kobolds 7 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/0 608 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 608 | D:1 | Learned a level 1 spell: Slow 1044 | D:2 | Found a bloodstained altar of Trog. 1081 | D:2 | Reached skill level 1 in Fighting 1081 | D:2 | Reached skill level 1 in Invocations 1081 | D:2 | Reached XP level 4. HP: 15/32 MP: 0/0 1285 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, st_stairs_2 D:2: layout_loops_corners, basic_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Invocations | 1 | 1.5 Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 34 | 4 || 38 Searing Ray | 29 | 5 || 34 Armour: Robe | 2 | || 2 Leather armour | 7 | 4 || 11 Dodge: Dodged | 6 | 1 || 7