Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 4329775620036441392 41 code13 the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Mar 6, 2026. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (647 turns). code13 the Magician (Djinni Conjurer) Turns: 647, Time: 00:02:04 Health: -4/27 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 42 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of poison {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of blinking {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Shock Conj/Air 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm bites you. You die... .#++#.#..##.##...... #...###.##.##.# ######.# #.......# #$!#.')###.......# #?)#.'....#.....#### #..###.##.#.....# #. #.†#...##<#.....# #. #.#.#''#.#....###.#.# #. #...:.w@...##.##.###.##< #######..####.#.## #.#. #.>......## ##.. #.####.##.## ##.#. #.#........###.### #.#.##<##.#.#.#### #.. .. #.##...... ###.# #.######## # ..# You could see a ribbon worm. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) An endoplasm (D:1) 5 hobgoblins A quokka (D:1) 5 ball pythons 4 bats A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 359 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 359 | D:1 | Learned a level 1 spell: Shock 578 | D:2 | Reached skill level 1 in Fighting 578 | D:2 | Reached skill level 1 in Invocations 647 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms D:2: layout_loops_cross, serial_shops, nicolae_shop_tiny_statue_garden, minmay_mini_jars Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 19 Shock || 7 Armour: Robe || 12 Dodge: Dodged || 17