Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 6166950416323937836 622 code13 the Magician (level 7, -5/50 HPs) Began as a Djinni Conjurer on Mar 17, 2026. Slain by a sleepcap (7 damage) ... on level 6 of the Dungeon. The game lasted 00:13:57 (4407 turns). code13 the Magician (Djinni Conjurer) Turns: 4407, Time: 00:14:00 Health: -5/50 AC: 3 Str: 6 XL: 7 Next: 75% Gold: 349 EV: 12 Int: 30 God: SH: 0 Dex: 18 rFire + + . (33%) f - +4 dagger of Pain and Death {venom, ^Drain rPois Will+ Int+3} rCold x . . (150%) (no offhand) rNeg . . . (100%) k - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... d - +6 ring of dexterity Stlth ++ e - +6 ring of intelligence HPRegen 0.28/turn %: infuse magic (-6 HP) @: mighty, untranslocatable, immotile, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 349 gold pieces. Inventory: Hand Weapons f - the +4 dagger of Pain and Death (weapon) {venom, ^Drain rPois Will+ Int+3} (You found it on level 2 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. h - the +4 falchion of the Sun {pain, rElec Will+ Str+2 Stlth+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles g - 3 poisoned darts j - a throwing net {!f} Armour k - a +0 leather armour (worn) Jewellery b - an amulet of faith c - a ring of wizardry d - a +6 ring of dexterity (worn) e - a +6 ring of intelligence (worn) i - a +6 ring of strength Scrolls c - 5 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - 2 scrolls of fog {unknown} k - 2 scrolls of teleportation {unknown} l - 3 scrolls of revelation {unknown} m - a scroll of fear {unknown} n - a scroll of amnesia {unknown} Potions m - a potion of might M - a potion of mutation {!q} j - a potion of ambrosia {unknown} Skills: + Level 3.2 Fighting + Level 4.3 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy + Level 3.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Foxfire Conj/Fire 100% 2x1d9 1% 1 d - Fulminant Prism Conj/Alch 18% 3d10 12% 4 e - Mercury Arrow Conj/Alch 74% 2d10 1% 2 f - Ozocubu's Armour Ice 37% N/A 3% 3 g - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 12% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Fedhas Ru Shops: D:1 * Annotations: D:5 Eustachio Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sleepcap but does no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. The sleepcap misses you. Your magical contamination has completely faded away. Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sleepcap but does no damage. The sleepcap is heavily damaged. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The sleepcap closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are caught in a field of spatial distortion. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! f -> M - a potion of mutation The sleepcap barely misses you. It was a potion of might. You feel very mighty all of a sudden. d -> m - a potion of might The sleepcap releases spores at you! You die... .#........#...#.######. ........#.#...#........ ....>.......#........ .. ..........#.#.####### ....###.##.###.#.####### .............)...#...... ....###.##.###.###.##### . #.##.# #.....##... #@##.# ########.## #f##.##########.# [..#............# ....############## ...... ......## .......# #.......# You could see a sleepcap. Vanquished Creatures A black bear (D:5) A phantom (D:6) 2 scorpions A hound (D:4) 2 jellies A clockroach (D:4) 3 iguanas (D:5) 6 adders 2 gnolls (D:5) 3 dart slugs 2 ribbon worms 6 orcs 3 hobgoblins 14 jackals 3 quokkas 5 ball pythons 7 bats 4 endoplasms A frilled lizard (D:1) 7 goblins 7 kobolds 6 rats (D:1) 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/0 478 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 478 | D:1 | Learned a level 1 spell: Foxfire 503 | D:1 | Found Xuxaf's Assorted Antiques. 940 | D:2 | Reached skill level 1 in Fighting 940 | D:2 | Reached skill level 1 in Invocations 1218 | D:2 | Reached XP level 4. HP: 20/32 MP: 0/0 1542 | D:2 | Identified the +4 dagger of Pain and Death {venom, ^Drain | rPois Will+ Int+3} 1703 | D:3 | Found a sacrificial altar of Ru. 1789 | D:3 | Identified the +4 falchion of the Sun {pain, rElec Will+ | Str+2 Stlth+} 2288 | D:3 | Reached XP level 5. HP: 26/37 MP: 0/0 2288 | D:3 | Learned a level 2 spell: Mercury Arrow 3502 | D:4 | Reached XP level 6. HP: 41/43 MP: 0/0 3532 | D:5 | Entered Level 5 of the Dungeon 3848 | D:5 | Encountered a black bear 3854 | D:5 | Killed a black bear 3855 | D:5 | Reached XP level 7. HP: 42/49 MP: 0/0 3855 | D:5 | Learned a level 3 spell: Ozocubu's Armour 4010 | D:5 | Found a blossoming altar of Fedhas. 4014 | D:5 | Encountered Eustachio 4023 | D:5 | Encountered a two-headed ogre 4395 | D:6 | Reached skill level 5 in Spellcasting 4395 | D:6 | Reached skill level 5 in Conjurations 4395 | D:6 | Reached skill level 5 in Hexes 4395 | D:6 | Reached skill level 5 in Summonings 4395 | D:6 | Reached skill level 5 in Necromancy 4395 | D:6 | Reached skill level 5 in Translocations 4395 | D:6 | Reached skill level 5 in Forgecraft 4395 | D:6 | Reached skill level 5 in Fire Magic 4395 | D:6 | Reached skill level 5 in Ice Magic 4395 | D:6 | Reached skill level 5 in Air Magic 4395 | D:6 | Reached skill level 5 in Earth Magic 4395 | D:6 | Reached skill level 5 in Alchemy 4405 | D:6 | HP: 2/50 [sleepcap (5)] 4406 | D:6 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 4407 | D:6 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms, serial_shops, nicolae_shop_crystal, corner_web_ring, item_on_display_a_b D:2: layout_basic, nrook_loot_triangle D:3: layout_loops_ring, nicolae_ru_awakened_eye, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_corner_1, infiniplex_forest_lined_3_way, infiniplex_forest_zigzag_1, infiniplex_forest_straight_3, infiniplex_forest_lined_corner, chequers_hall_statues_wall_a, minmay_misc_feat_plants D:4: layout_rooms, mainiacjoe_overflow_surrounded_room D:5: layout_basic, nicolae_overflow_four_foyers_diagonal, nicolae_zin_agzebo, minmay_temple_entry_large_hall, hangedman_abyss_or_decor_slice, uniq_eustachio D:6: layout_basic, portal_sewer_entry_b Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.2 Invocations | 1 2 3 | 3.2 Dodging | 3 4 | 4.3 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 39 | 13 | 2 || 54 Searing Ray | 27 | 26 | 4 || 57 Foxfire | 13 | 41 | 10 || 64 Iskenderun's Myst | | 15 | 6 || 21 Fulminant Prism | | 6 | 5 || 11 Ozocubu's Armour | | | 1 || 1 Drink: Might | | | 1 || 1 Mutation | | | 1 || 1 Armour: Robe | 10 | 4 | || 14 Leather armour | | 9 | 9 || 18 Dodge: Dodged | 6 | 18 | 6 || 30