Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 17556047518860290816 54 code13 the Magician (level 4, -3/32 HPs) Began as a Djinni Conjurer on Mar 17, 2026. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (1702 turns). code13 the Magician (Djinni Conjurer) Turns: 1702, Time: 00:03:37 Health: -3/32 AC: 3 Str: 6 XL: 4 Next: 12% Gold: 127 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of positive energy Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Missiles d - 5 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) Jewellery c - a ring of positive energy (worn) Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} k - a scroll of immolation {unknown} m - a scroll of amnesia {unknown} u - a scroll of enchant weapon {unknown} Potions d - a potion of might {unknown} f - a potion of magic {unknown} j - a potion of heal wounds {unknown} l - a potion of curing {unknown} n - a potion of enlightenment {unknown} o - a potion of moonshine {unknown} p - 2 potions of haste {unknown} q - a potion of lignification {unknown} Skills: + Level 1.2 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 5% 2 c - Soul Splinter Necr 80% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence barely misses you. You stop channelling your searing ray. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence barely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." ##...>....##### ##........#.... ##.....).)....# #.............# #.#........#..# #.##..##..##..# #.....##### .# ##....######### ###...@....... #####@....## .....+ .....# ....... ......# #+###.# )# You could see Terence. Vanquished Creatures 2 adders (D:2) 3 dart slugs An orc (D:3) 2 endoplasms 3 hobgoblins 2 quokkas (D:2) 2 ball pythons (D:1) 6 bats 3 frilled lizards 2 goblins 5 kobolds 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 197 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 263 | D:1 | Found Fioxkol's Assorted Antiques. 836 | D:2 | Found a faded altar of an unknown god. 866 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 866 | D:2 | Learned a level 1 spell: Soul Splinter 1327 | D:2 | Reached skill level 1 in Fighting 1327 | D:2 | Reached skill level 1 in Invocations 1491 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1689 | D:3 | Encountered Terence 1702 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, serial_shops, shop D:2: layout_basic, basic_ecumenical_altar, minmay_pentomino_u4 D:3: layout_basic, lemuel_doored_altar, serial_shops, nicolae_shop_behind_doors, st_stairs_5, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Invocations | 1 | 1.2 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 52 | 9 || 61 Searing Ray | 13 | 4 || 17 Armour: Robe | 11 | || 11 Leather armour | | 6 || 6 Dodge: Dodged | 6 | 2 || 8