Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 9659432136968734945 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:03 (1046 turns). code13 the Magician (Djinni Conjurer) Turns: 1046, Time: 00:01:04 Health: 24/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 69 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) c - an orb of pyromania Scrolls c - a scroll of noise {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} k - a scroll of vulnerability {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} Potions f - 2 potions of curing {unknown} j - a potion of mutation {unknown} n - a potion of resistance {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Freeze Ice 72% 1d8 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. c - an orb of pyromania n - a coppery potion You encounter a rat. Found a scroll labelled ZUOLAN EMPEORGH. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! m - a scroll labelled ZUOLAN EMPEORGH Key pressed, stopping explore. You reach down and open the door. There is an open door here. Found a stone staircase leading down. You encounter a quokka and a frilled lizard. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The frilled lizard hisses angrily. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.......##.####### . #.# #.......##.......+.. ### #.......####.....#.. #.......# #.....#.. #.......# #........ #.......# #......†. ###.##### #........ #.# #........ #@# #........ .........# #####.... ...l.....# #.... #........# #.... #......>.. #.... ###........ #######.... #........ #.......... #......... #.......... #.......... You could see a frilled lizard. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins 2 quokkas 2 ball pythons A bat (D:2) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 254 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 498 | D:1 | Found a faded altar of an unknown god. 1046 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1046 | D:2 | Learned a level 1 spell: Freeze 1046 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_cross, shapermc_ecumenical_altar_mp_ritualfount, serial_bayou_pond_d, hangedman_decor_clover_reticule D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 10 Armour: Robe || 2