Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 5105419659484896339 23 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Mar 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:35 (1075 turns). code13 the Magician (Djinni Conjurer) Turns: 1075, Time: 00:01:36 Health: 21/26 AC: 3 Str: 6 XL: 3 Next: 10% Gold: 80 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles c - 5 curare-tipped darts Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of mutation {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! j - a glowing red potion Found an escape hatch in the floor. You encounter an adder. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.## #####....### ...........# #.>........# #..........# #..........# #$......)..# #......@...###.# #..............# #####.###.#.######### #. #.#.#.......# . ###.#.......<.# #. #.............# .................# ......#####.......# #.##.# ##...#### There were no monsters in sight! Vanquished Creatures An adder (D:2) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 6 goblins 2 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1075 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 1075 | D:2 | Learned a level 1 spell: Apportation 1075 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic D:2: layout_rooms, amcnicky_mini_rare_corridor_liquid, uniq_natasha Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 8 Dodge: Dodged || 3