Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 7220770269337688310 42 code13 the Magician (level 3, -9/27 HPs) Began as a Djinni Conjurer on Mar 19, 2026. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1650 turns). code13 the Magician (Djinni Conjurer) Turns: 1650, Time: 00:03:00 Health: -9/27 AC: 3 Str: 6 XL: 3 Next: 80% Gold: 78 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: mayhem, infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mayhem (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of magic {unknown} f - a potion of ambrosia {unknown} j - a potion of moonshine {unknown} k - a potion of haste {unknown} l - a potion of heal wounds {unknown} n - a potion of lignification {unknown} o - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Foxfire Conj/Fire 76% 2x1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin hits you. The foxfire burns the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. Your foxfire dissipates. Found a parchment of Petrify. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x2 o - a sapphire potion Found a parchment of Detonation Catalyst. You now have 62 gold pieces (gained 14). You now have 78 gold pieces (gained 16). Crazy Yiuf shouts! Could not explore, unopened runed door. You reach down and open the door. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of warping (81% to hit) You miscast Searing Ray. Nothing appears to happen. Crazy Yiuf hits you with a +4 quarterstaff of chaos! Crazy Yiuf freezes you terribly. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of warping (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! You die... ###......................# #.. #........##..#........#####.. #............#..........#.... ## #....################.#...... .## #....# #.#.###.. ..####...# #######..>..... ...##..### ### ###.#...#...#.... ...#..#### #...##..#............. .....#...# #...j@####.........##. .....#...# #)..### ##P.#........ ..##.....# ### #######.##.. ...#.....# ####..##. ..:......# #.###.##. .........##### ##########...#.##. ..#..........###..##.#.##...#.... .##..........##.........#...####. ###.............##..###.....##### You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 8 hobgoblins 2 jackals (D:1) 5 ball pythons 3 bats 3 frilled lizards 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 535 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 535 | D:1 | Learned a level 1 spell: Foxfire 1283 | D:2 | Reached skill level 1 in Fighting 1283 | D:2 | Reached skill level 1 in Invocations 1435 | D:2 | Encountered Crazy Yiuf 1650 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, roderic_roman_lattice D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 7 Foxfire || 34 Armour: Robe || 5 Dodge: Dodged || 1