Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 2225365000112329565 363 code13 the Magician (level 7, -1/49 HPs) Began as a Djinni Conjurer on Mar 19, 2026. Slain by a gnoll ... wielding a +6 halberd (12 damage) ... on level 4 of the Dungeon. The game lasted 00:06:04 (2530 turns). code13 the Magician (Djinni Conjurer) Turns: 2530, Time: 00:06:05 Health: -1/49 AC: 3 Str: 6 XL: 7 Next: 0% Gold: 114 EV: 16 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) a - +8 morningstar of Skirmishing {venom, rC+ SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + e - amulet of the acrobat Will ..... f - +5 ring of evasion Stlth + (no ring) HPRegen 0.28/turn %: acrobat, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - the +8 morningstar of Skirmishing (weapon) {venom, rC+ SInv} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. Missiles d - 6 datura-tipped darts Armour c - a +0 leather armour (worn) Jewellery b - an amulet of dissipation e - an amulet of the acrobat (worn) f - a +5 ring of evasion (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of immolation {unknown} e - a scroll of noise {unknown} h - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} l - a scroll of amnesia {unknown} m - a scroll of vulnerability {unknown} o - a scroll of revelation {unknown} Potions f - a potion of curing {unknown} n - 2 potions of heal wounds {unknown} p - a potion of attraction {unknown} q - 2 potions of moonshine {unknown} s - 2 potions of might {unknown} Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy + Level 2.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Foxfire Conj/Fire 100% 2x1d9 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Mercury Arrow Conj/Alch 50% 2d8 3% 2 f - Ensorcelled Hibernat Hex/Ice 50% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Nemelex Xobeh Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you but does no damage. You stop channelling your searing ray. The gnoll hits you from afar with a +6 halberd. The scorpion barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion closely misses you. The gnoll hits you from afar with a +6 halberd. You stop channelling your searing ray. The scorpion barely misses you. The gnoll hits you from afar with a +6 halberd. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +6 halberd. * * * LOW HITPOINT WARNING * * * You have reached level 7! The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'f'. You stop channelling your searing ray. The gnoll hits you from afar with a +6 halberd! You die... ..# .#. .. .. # .#.# )#.# .#.##+##j..# ...!.....# .###..#@## ## #.# ..# ##.# #.# ... ### You could see a gnoll. Vanquished Creatures Sigmund (D:2) A scorpion (D:4) A clockroach (D:3) 2 gnolls (D:4) 5 adders 2 dart slugs (D:2) 4 ribbon worms (D:2) 7 endoplasms 5 hobgoblins 4 quokkas 6 ball pythons 6 bats 2 frilled lizards 3 goblins 4 kobolds 9 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 771 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 771 | D:2 | Learned a level 1 spell: Foxfire 922 | D:2 | Reached skill level 1 in Fighting 922 | D:2 | Reached skill level 1 in Invocations 1007 | D:2 | Encountered Sigmund 1017 | D:2 | Killed Sigmund 1018 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1018 | D:2 | Reached XP level 5. HP: 31/38 MP: 0/0 1018 | D:2 | Learned a level 2 spell: Mercury Arrow 1018 | D:2 | Reached XP level 6. HP: 35/43 MP: 0/0 1789 | D:3 | Identified the +8 morningstar of Skirmishing {venom, rC+ | SInv} 1896 | D:3 | Found a broken altar of Ashenzari. 2262 | D:3 | Found a bloodstained altar of Trog. 2263 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2530 | D:4 | Reached XP level 7. HP: 11/49 MP: 0/0 2530 | D:4 | Learned a level 2 spell: Ensorcelled Hibernation 2530 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, hangedman_decor_push D:2: layout_basic, basic_altar, uniq_sigmund D:3: layout_loops_ring, evilmike_ruin_ashenzari, gammafunk_temple_overflow_claw D:4: layout_loops_ring, minmay_misc_feat_room, corner_web_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.6 Invocations | 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 27 | 39 | || 66 Searing Ray | 21 | 30 | || 51 Foxfire | 7 | 9 | || 16 Armour: Robe | 1 | | || 1 Leather armour | 1 | 11 | 1 || 13 Dodge: Dodged | 8 | 24 | || 32