Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 14949760910258101353 20 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on Mar 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:50 (743 turns). code13 the Magician (Djinni Conjurer) Turns: 743, Time: 00:01:50 Health: 21/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 57 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of positive energy Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour c - a +0 leather armour (worn) Jewellery b - a ring of positive energy (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of blinking {unknown} h - a scroll of torment {unknown} k - a scroll of teleportation {unknown} l - a scroll of butterflies {unknown} m - a scroll of immolation {unknown} Potions f - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Kiss of Death Conj/Necr 72% 2d10 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a rat. Found a stone staircase leading down. The rat squeaks loudly. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) The searing ray misses the rat. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......## ....#..# ~...##.# #. P♣..##.#######.# ~P♣~P.......##.# ~P~PP♣......##.# ~~P~~~......##.# ~~)~~♣......##.######### ~P~)~♣###.......@.?..... ~P≈~ ♣#####...#....##### ~~~~P♣....).#..###..... ~~~~♣............#..### ~~~P.................. ♣.............##.... ♣############## ..>. ..#. There were no monsters in sight! Vanquished Creatures 2 endoplasms 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 4 frilled lizards A goblin (D:2) 2 kobolds (D:2) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 218 | D:1 | Found a faded altar of an unknown god. 315 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 743 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 743 | D:2 | Learned a level 1 spell: Kiss of Death 743 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, dreamdust_ecumenical_altar_sealed_demon D:2: layout_basic, serial_bayou, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_ford_a, st_stairs_12, kennysheep_generic_room_6 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 11 Armour: Robe || 1 Dodge: Dodged || 4