code13 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 4, D:1) a ball python corpse (skeletalised by now) (6, 18, D:1) a +0 dagger (7, 15, D:1) a ring of poison resistance (8, 20, D:1) 2 boomerangs (14, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, 22, D:1) a +0 dagger a goblin skeleton (23, -1, D:1) a +0 mace (23, 1, D:1) a +0 dagger a kobold skeleton (28, 5, D:1) a parchment of Brom's Barrelling Boulder (33, -2, D:1) a +0 robe (33, 0, D:1) a bat skeleton (36, -1, D:1) a +0 ring mail (36, 30, D:1) a quokka skeleton (40, -6, D:1) a bat skeleton (45, 33, D:1) a ball python corpse (skeletalised by now) (48, 32, D:1) a +0 robe (51, -9, D:1) a +0 robe (51, -5, D:1) a parchment of Maxwell's Portable Piledriver (54, 17, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (4, -5, D:2) a +3 whip of venom (12, 5, D:2) a parchment of Summon Small Mammal (25, 13, D:2) a jackal corpse (25, 14, D:2) a +0 spear (27, 15, D:2) a jackal corpse (27, 17, D:2) a jackal corpse (30, 14, D:2) a parchment of Animate Dead