Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 3296513225126107415 22 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Mar 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:19 (1039 turns). code13 the Magician (Djinni Conjurer) Turns: 1039, Time: 00:01:20 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions d - 3 potions of moonshine {unknown} f - a potion of brilliance {unknown} j - a potion of lignification {unknown} Baubles g - 2 flux baubles Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. The jackal barks! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a jackal corpse. You encounter a ball python zombie and an adder zombie. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### ....... ####### #.##... #######. #.##.. .........#.##.. ##. .#######.#.##.. .... .#### #.#.##.#####...Z. ....# #.#.##.##..Z..ß.. ###.####.#.##.##@# #....#.#.##.##.# ####.#.#.....#.# #.........#.# ###†........# #)....:...# #..†......# #...#.....# #.#†..##### You could see a ball python zombie and an adder zombie. Vanquished Creatures An adder zombie (D:2) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:2) 2 quokkas (D:1) 4 ball pythons 2 bats (D:1) A bat zombie (D:2) 3 goblins (D:1) 3 kobolds 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 992 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 992 | D:2 | Learned a level 1 spell: Summon Small Mammal 1039 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_loops_ring, kennysheep_small_spiral D:2: layout_basic, serial_undead, serial_undead_a, serial_undead_d, serial_undead_a Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 18 Armour: Robe || 10 Dodge: Dodged || 16