Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6687545064025850144 9 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 19, 2026. Slain by a quokka (1 damage) ... on level 1 of the Dungeon on Mar 22, 2026. The game lasted 00:01:44 (108 turns). code13 the Magician (Djinni Conjurer) Turns: 108, Time: 00:01:45 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy + Level 0.4 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You stop channelling your searing ray. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The quokka bites you. You die... ####......# #.# #.........# #.# #)........# #.# #.........# ###.# .ß........# #...# <.......#... #.### .ß....#.###..# #.# #..............#.### #....##.#.......@†.# #....# .###.#....r...... ####.# #..#.#.#.### .# #..#.#.# # . #..#.#.# ## #.# # ..# ..# You could see a quokka. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Upgraded the game from 0.34.1-1-g2be950789b to | 0.34.1-3-ga2c7840dd7 94 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 108 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 10 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 9