Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12112045583357110784 490 code13 the Magician (level 7, -9/49 HPs) Began as a Djinni Conjurer on Mar 22, 2026. Killed by miscasting Fulminant Prism (13 damage) ... on level 4 of the Dungeon on Mar 23, 2026. The game lasted 00:08:51 (4255 turns). code13 the Magician (Djinni Conjurer) Turns: 4255, Time: 00:08:53 Health: -9/49 AC: 3 Str: 6 XL: 7 Next: 36% Gold: 220 EV: 11 Int: 22 God: SH: 5 Dex: 11 rFire + + . (33%) d - staff of earth rCold x . . (150%) (no offhand) rNeg + . . (50%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - amulet of reflection Will ..... b - ring of positive energy Stlth + (no ring) HPRegen 0.28/turn %: reflection, infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 220 gold pieces. Inventory: Missiles a - 8 poisoned darts Armour c - a +0 leather armour (worn) Magical Staves d - a staff of earth (weapon) Jewellery b - a ring of positive energy (worn) e - an amulet of reflection (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of amnesia {unknown} e - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} k - a scroll of revelation {unknown} l - a scroll of acquirement {unknown} m - a scroll of immolation {unknown} Potions f - a potion of might {unknown} n - 2 potions of ambrosia {unknown} o - a potion of curing {unknown} p - a potion of heal wounds {unknown} Skills: + Level 2.9 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy + Level 2.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Foxfire Conj/Fire 100% 2x1d9 2% 1 d - Fulminant Prism Conj/Alch 13% 3d8 22% 4 e - Call Imp Summ 52% N/A 3% 2 f - Gloom Hex/Necr 52% N/A 7% 3 g - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 The Realm of Zot is guarded by orbs of fire. Altars: Ru Shops: D:1 : D:3 * Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. A white imp comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (wandering, hasn't noticed you, 79% to hit) The searing ray hits the white imp. The white imp is lightly wounded. The white imp shouts! (Press . to maintain the ray.) You hear a shout! x2 You encounter an orc. It is wielding a +0 trident of flaming. You encounter an orc. It is wielding a +0 dagger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are caught in a violent explosion! * * * LOW HITPOINT WARNING * * * x2 You stop channelling your searing ray. The white imp shouts, "Take thy face hence, thou rank fool-born nightsoil!" Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (lightly wounded, 79% to hit) The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are caught in a violent explosion! You die... ..... )..o ).o .. ..... ..#+####.. .######## #. .........# #)....... #. .........# #.# #. #........# #.######### ###. #...)....#..#.5.@.....# ... #.....^..#..#########.##### #.. #...>....#................# #.. #........#.##########...#.#####.. #.......................#.......# #.<...............############### ##................# ....... #.........†......# ####### ########.........# You could see a white imp. Vanquished Creatures A scorpion (D:5) A bombardier beetle (D:5) 2 jellies (D:5) An orc priest (D:4) 2 clockroaches (D:5) 2 orc wizards 9 adders 3 gnolls (D:2) A dart slug (D:2) 3 ribbon worms 6 endoplasms 5 hobgoblins 4 jackals (D:1) 15 orcs 4 quokkas 4 ball pythons 4 bats (D:2) 2 frilled lizards (D:2) 6 goblins 5 kobolds 9 rats 89 creatures vanquished. Vanquished Creatures (collateral kills) Terence (D:3) 1 creature vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 226 | D:1 | Found Bonejaxy's Book Shop. 795 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 795 | D:1 | Learned a level 1 spell: Foxfire 1020 | D:2 | Reached skill level 1 in Fighting 1020 | D:2 | Reached skill level 1 in Invocations 1110 | D:2 | Reached XP level 4. HP: 12/32 MP: 0/0 1615 | D:2 | Reached XP level 5. HP: 32/37 MP: 0/0 1615 | D:2 | Learned a level 2 spell: Call Imp 2286 | D:3 | Found a sacrificial altar of Ru. 2525 | D:3 | Found a faded altar of an unknown god. 2617 | D:3 | Encountered Terence 2637 | D:3 | Killed Terence 2638 | D:3 | Reached XP level 6. HP: 31/43 MP: 0/0 2822 | D:3 | Found Kaoxtih's General Store. 2966 | D:3 | You are sucked into a shaft and drop 3 floors! 3021 | D:5 | Entered Level 5 of the Dungeon 3543 | D:4 | Encountered Ijyb 3544 | D:4 | Paralysed by Ijyb for 3.5 turns 3695 | D:5 | Reached XP level 7. HP: 46/49 MP: 0/0 3695 | D:5 | Learned a level 3 spell: Gloom 4059 | D:4 | Found a statue of an orb of fire. 4061 | D:4 | Found a statue of an orb of fire. 4255 | D:4 | Killed by miscasting Fulminant Prism Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_corners, serial_shops, nicolae_shop_tiny_real_fake_doors D:2: layout_basic, solitary_fountain, grunt_ministairs_15, st_stairs_5 D:3: layout_basic, mainiacjoe_overflow_cross_hatched, serial_shops, nicolae_shop_waterfront, ebering_ecumenical_altar_ruins, uniq_terence D:4: layout_basic, minmay_temple_entry_nine_rooms, uniq_ijyb D:5: layout_basic D:6: layout_gridville, index_necropolis_entry_wine_dark_sea, minmay_diced_spiral Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.9 Invocations | 1 2 | 2.9 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 29 | 19 | 12 || 60 Searing Ray | 21 | 56 | 22 || 99 Foxfire | 4 | 63 | 2 || 69 Call Imp | | 1 | || 1 Iskenderun's Myst | | 1 | 1 || 2 Fulminant Prism | | | 3 || 3 Armour: Robe | 3 | | || 3 Leather armour | 3 | 32 | 8 || 43 Dodge: Dodged | 6 | 34 | 1 || 41 Block: Other | | | 1 || 1