Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10339519609177892484 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Mar 23, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (751 turns). code13 the Magician (Djinni Conjurer) Turns: 751, Time: 00:00:56 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 99 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of torment {unknown} Potions d - a potion of might {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 A - Apportation Tloc 36% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a kobold, wielding a +0 club (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. There is an open door here. Things that are here: a +0 club; a kobold corpse You see here a parchment of Cigotuvi's Putrefaction. Key pressed, stopping explore. e - a scroll labelled WIT RIDWYNNU You see here a parchment of Cigotuvi's Putrefaction. Things that are here: a +0 club; a kobold corpse There is an open door here. Key pressed, stopping explore. Found a scale mail. You encounter a bat. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........#####........# #.#....)#..#..#.....#.# ...#...#...#...#...#..# ....###...#.#...###...# ...#..#..#...#..#..#..# #.#...###.....###...#.# #....#..#.....#..#....# #...#...#.....#..[#...## .......#.#...#.#@......# ......#...#.#...#......# #......................# ...†...................# #........############### #...##...# ß...ß#...# #.[.##....# #...#####... There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 237 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 751 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 751 | D:1 | Learned a level 1 spell: Apportation 751 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, minmay_misc_feat_diagonals, minmay_strange_pillars, minmay_splitting_lines, corexii_hall_statues_l, minmay_3d_cube Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 7 Armour: Robe || 1 Dodge: Dodged || 1