Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13576299587667304586 21 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Mar 23, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:37 (891 turns). code13 the Magician (Djinni Conjurer) Turns: 891, Time: 00:01:38 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 64 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of immolation {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ([[ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. You stop channelling your searing ray. HP restored. You struggle to detach yourself from the web. You disentangle yourself. You now have 64 gold pieces (gained 14). You encounter an adder. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.## ..†# #..# #..# #.<# #..# #:.# #..### #..@.# ##.#.# #.#.# #.#.# #.#.# ..#.# ###.# .S You could see an adder (asleep). Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D:1 | Found Seshurphy's Antique Armour Shoppe. 96 | D:1 | Found Goirimpo's Antique Armour Shop. 111 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 412 | D:1 | Found Dixkeisay's Antique Weapon Shop. 860 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 860 | D:2 | Learned a level 1 spell: Summon Small Mammal 891 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_shops, nicolae_shop's_first_dollar, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop, minmay_pentomino_u2 D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_real_fake_doors, minmay_divided_ellipse Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 9 Armour: Robe || 3